Augmented Reality, Virtual Reality, and Computer Graphics

Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II

  • Lucio Tommaso De Paolis
  • Antonio Mongelli

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9769)

Also part of the Image Processing, Computer Vision, Pattern Recognition, and Graphics book sub series (LNIP, volume 9769)

Table of contents

  1. Front Matter
    Pages I-XVIII
  2. Applications of VR/AR in Medicine

    1. Front Matter
      Pages 1-1
    2. R. Codd-Downey, R. Shewaga, A. Uribe-Quevedo, B. Kapralos, K. Kanev, M. Jenkin
      Pages 3-12
    3. Blanca Guinea, Mario Alaguero, Fernando Melgosa, Andres Bustillo
      Pages 13-29
    4. Fabrizio Cutolo, Mentore Siesto, Stefano Mascioli, Cinzia Freschi, Mauro Ferrari, Vincenzo Ferrari
      Pages 30-42
    5. Fabrizio Cutolo, Marina Carbone, Paolo D. Parchi, Vincenzo Ferrari, Michele Lisanti, Mauro Ferrari
      Pages 43-54
    6. Christopher Bellman, Ruba AlOmari, Albert Fung, Miguel Vargas Martin, Ramiro Liscano
      Pages 55-64
    7. Valerio De Luca, Antonio Meo, Antonio Mongelli, Pietro Vecchio, Lucio T. De Paolis
      Pages 65-81
    8. Giuseppe Turini, Sara Condino, Matteo Postorino, Vincenzo Ferrari, Mauro Ferrari
      Pages 82-91
    9. M. Carbone, C. Freschi, S. Mascioli, V. Ferrari, M. Ferrari
      Pages 92-100
    10. Andrea Paci, Simone Marcutti, Serena Ricci, Maura Casadio, Gianni Viardo Vercelli, Pierangelo Marchiolè et al.
      Pages 101-110
  3. Applications of VR/AR in Cultural Heritage

    1. Front Matter
      Pages 111-111
    2. Vanessa Lange, Christian Siegl, Matteo Colaianni, Philipp Kurth, Marc Stamminger, Frank Bauer
      Pages 113-125
    3. David Checa, Mario Alaguero, Miguel A. Arnaiz, Andres Bustillo
      Pages 126-138
    4. Francesco Fassi, Alessandro Mandelli, Simone Teruggi, Fabrizio Rechichi, Fausta Fiorillo, Cristiana Achille
      Pages 139-157
    5. Antonina Canzoneri, Gaia Pavoni, Marco Callieri, Matteo Dellepiane, Paolo Pingi, Manuela De Giorgi et al.
      Pages 158-171
    6. Roberto Pierdicca, Emanuele Frontoni, Primo Zingaretti, Eva Savina Malinverni, Andrea Galli, Ernesto Marcheggiani et al.
      Pages 172-185
    7. Marco Romano, Paloma Díaz, Aedo Ignacio, Pierpaolo D’Agostino
      Pages 186-204
    8. Francesco Gabellone, Ivan Ferrari, Francesco Giuri, Paola Durante, Sofia Giammarruco
      Pages 205-216
    9. Simona Naspetti, Roberto Pierdicca, Serena Mandolesi, Marina Paolanti, Emanuele Frontoni, Raffaele Zanoli
      Pages 217-230

Other volumes

  1. Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part I
  2. Augmented Reality, Virtual Reality, and Computer Graphics
    Third International Conference, AVR 2016, Lecce, Italy, June 15-18, 2016. Proceedings, Part II

About these proceedings

Introduction

The 2-volume set LNCS 9768 and 9769 constitutes the refereed proceedings of the Third International Conference on Augmented Reality, Virtual Reality and Computer Graphics, AVR 2016, held in Lecce, Italy, in June 2016.

The 40 full papers and 29 short papers presented werde carefully reviewed and selected from 131 submissions. The SALENTO AVR 2016 conference intended to bring together researchers, scientists, and practitioners to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, industrial and
military sectors.

Keywords

artificial life augmented and mixed reality human-computer interaction simulation and modeling virtual reality

Editors and affiliations

  • Lucio Tommaso De Paolis
    • 1
  • Antonio Mongelli
    • 2
  1. 1.University of SalentoLecceItaly
  2. 2.University of SalentoLecceItaly

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-40651-0
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-40650-3
  • Online ISBN 978-3-319-40651-0
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book