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  • © 2016

Learning and Collaboration Technologies

Third International Conference, LCT 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings

Conference proceedings info: LCT 2016.

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Table of contents (66 papers)

  1. Interaction Techniques and Platforms for Learning

    1. Studying Children’s Navigation in Virtual Reality

      • Aimilia Tzanavari, Chris Christou, Kyriakos Herakleous, Charalambos Poullis
      Pages 187-197
  2. Learning Performance

    1. Front Matter

      Pages 199-199
    2. Evaluation of the CTMTC Methodology for Assessment of Teamwork Competence Development and Acquisition in Higher Education

      • Miguel Á. Conde, Ángel Hernández-García, Francisco J. García-Peñalvo, Ángel Fidalgo-Blanco, Marisa Sein-Echaluce
      Pages 201-212
    3. Mixed Method Assessment for BIM Implementation in the AEC Curriculum

      • Jose Ferrandiz, David Fonseca, Abdulaziz Banawi
      Pages 213-222
    4. Learning and Performance Support - Personalization Through Personal Assistant Technology

      • Jean-Francois Lapointe, Heather Molyneaux, Irina Kondratova, Aida Freixanet Viejo
      Pages 223-232
    5. An Instrument for Measuring Students’ Perceived Digital Competence According to the DIGCOMP Framework

      • Leo A. Siiman, Mario Mäeots, Margus Pedaste, Robert-Jan Simons, Äli Leijen, Miia Rannikmäe et al.
      Pages 233-244
    6. Searching Interactions and Perceived Learning

      • Xiangmin Zhang
      Pages 245-255
  3. Web-based, Mobile and Ubiquitous Learning

    1. Front Matter

      Pages 257-257
    2. Evaluating Usability of M-Learning Application in the Context of Higher Education Institute

      • Aijaz Ahmed Arain, Zahid Hussain, Wajid H. Rizvi, Muhammad Saleem Vighio
      Pages 259-268
    3. Using Mobile Learning in Formal and Non-formal Educational Settings

      • Débora N. F. Barbosa, Patrícia B. S. Bassani, Rosemari L. Martins, João B. Mossmann, Jorge L. V. Barbosa
      Pages 269-280
    4. Towards Understanding the MOOC Trend: Pedagogical Challenges and Business Opportunities

      • Fisnik Dalipi, Sule Y. Yayilgan, Ali S. Imran, Zenun Kastrati
      Pages 281-291
    5. ICT for Older People to Learn about ICT: Application and Evaluation

      • Camino Fernández, Gonzalo Esteban, Miguel Á. Conde, Francisco J. Rodríguez-Lera
      Pages 292-302
    6. Heuristic Evaluation for Serious Immersive Games and M-instruction

      • Neil Gordon, Mike Brayshaw, Tareq Aljaber
      Pages 310-319
    7. Evaluation of the New Outdoor Study Scheme Using Mobile Phone Based on the Zeigarnik Effect

      • Yuko Hiramatsu, Kumiko Kanbayashi, Atsushi Ito, Fumihiro Sato
      Pages 320-331
    8. An Analysis of Social Collaboration and Networking Tools in eLearning

      • Ali Shariq Imran, Krenare Pireva, Fisnik Dalipi, Zenun Kastrati
      Pages 332-343
    9. E-Learning 3.0 Framework Adoption: Experts’ Views

      • Paula Miranda, Pedro Isaias, Carlos J. Costa, Sara Pifano
      Pages 356-367
    10. Mobile Quality of Social Web Applications Designed for Collaborative Writing

      • Tihomir Orehovački, Snježana Babić
      Pages 368-379
    11. iMOOC Platform: Adaptive MOOCs

      • María Luisa Sein-Echaluce, Ángel Fidalgo-Blanco, Francisco J. García-Peñalvo, Miguel Ángel Conde
      Pages 380-390

Other Volumes

  1. Learning and Collaboration Technologies

About this book

This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions.

The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.

Editors and Affiliations

  • Cyprus University of Technology, Lemesos, Cyprus

    Panayiotis Zaphiris, Andri Ioannou

Bibliographic Information

Buy it now

Buying options

eBook USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access