Instructional Techniques to Facilitate Learning and Motivation of Serious Games

  • Pieter Wouters
  • Herre van Oostendorp

Part of the Advances in Game-Based Learning book series (AGBL)

Table of contents

  1. Front Matter
    Pages i-vi
  2. Valerie Shute, Fengfeng Ke, Lubin Wang
    Pages 59-78
  3. Bill Kapralos, Fuad Moussa, Karen Collins, Adam Dubrowski
    Pages 79-101
  4. Herre van Oostendorp, Pieter Wouters
    Pages 103-117
  5. Cheryl I. Johnson, Shannon K. T. Bailey, Wendi L. Van Buskirk
    Pages 119-140
  6. Arthur C. Graesser
    Pages 199-212
  7. Back Matter
    Pages 213-218

About this book


The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game. 


Game design Instructional techniques Learning and motivation Learning effectiveness Serious game design Serious games Teaching effectiveness

Editors and affiliations

  • Pieter Wouters
    • 1
  • Herre van Oostendorp
    • 2
  1. 1.Utrecht UniversityUtretchtThe Netherlands
  2. 2.Utrecht UniversityUtrechtThe Netherlands

Bibliographic information

  • DOI
  • Copyright Information Springer International Publishing Switzerland 2017
  • Publisher Name Springer, Cham
  • eBook Packages Education Education (R0)
  • Print ISBN 978-3-319-39296-7
  • Online ISBN 978-3-319-39298-1
  • Buy this book on publisher's site