Human-Experiential Design of Presence in Everyday Blended Reality

Living in the Here and Now

  • John Waterworth
  • Kei Hoshi

Part of the Human–Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Living in Mixed Reality

    1. Front Matter
      Pages 1-1
    2. John Waterworth, Kei Hoshi
      Pages 3-11
    3. John Waterworth, Kei Hoshi
      Pages 13-28
  3. Human-Experiential Design

    1. Front Matter
      Pages 29-29
    2. John Waterworth, Kei Hoshi
      Pages 31-46
    3. John Waterworth, Kei Hoshi
      Pages 47-59
    4. John Waterworth, Kei Hoshi
      Pages 61-72
  4. Blending Reality

    1. Front Matter
      Pages 73-73
    2. John Waterworth, Kei Hoshi
      Pages 75-91
    3. John Waterworth, Kei Hoshi
      Pages 93-100
  5. Back Matter
    Pages 101-105

About this book

Introduction

This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach – human-experiential design – rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided.

Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.

Keywords

Blends Human-computer interaction Interaction design Mediated presence Mixed reality

Authors and affiliations

  • John Waterworth
    • 1
  • Kei Hoshi
    • 2
  1. 1.Department of InformaticsUmeå UniversityUmeåSweden
  2. 2.School of Art, Architecture and DesignUniversity of South AustraliaAdelaideAustralia

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-30334-5
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-30332-1
  • Online ISBN 978-3-319-30334-5
  • Series Print ISSN 1571-5035
  • About this book