Book 2016

Collaboration in Creative Design

Methods and Tools

ISBN: 978-3-319-29153-6 (Print) 978-3-319-29155-0 (Online)

Table of contents (18 chapters)

  1. Front Matter

    Pages i-ix

  2. No Access

    Chapter

    Pages 1-9

    Creativity and Collaboration in Early Design

  3. Discovery

    1. Front Matter

      Pages 11-11

    2. No Access

      Chapter

      Pages 13-31

      Two Heads Are Better Than One: Principles for Collaborative Design Practice

    3. No Access

      Chapter

      Pages 33-51

      Probing – Two Perspectives to Participation

    4. No Access

      Chapter

      Pages 53-72

      Supporting Early Design Through Conjoint Trends Analysis Methods and the TRENDS System

  4. Generating Ideas & Concepts

    1. Front Matter

      Pages 73-73

    2. No Access

      Chapter

      Pages 75-95

      Designing with Cards

    3. No Access

      Chapter

      Pages 97-119

      Combining User Needs and Stakeholder Requirements: The Value Design Method

    4. No Access

      Chapter

      Pages 121-148

      Crowdsourcing User and Design Research

    5. No Access

      Chapter

      Pages 149-177

      Cardboard Modeling: Exploring, Experiencing and Communicating

  5. Designing with Stories

    1. Front Matter

      Pages 179-179

    2. No Access

      Chapter

      Pages 181-210

      STORYPLY: Designing for User Experiences Using Storycraft

    3. No Access

      Chapter

      Pages 211-231

      Storyboards as a Lingua Franca in Multidisciplinary Design Teams

    4. No Access

      Chapter

      Pages 233-249

      Co-Constructing New Concept Stories with Users

    5. No Access

      Chapter

      Pages 251-270

      idAnimate – Supporting Conceptual Design with Animation-Sketching

    6. No Access

      Chapter

      Pages 271-293

      Using Video for Early Interaction Design

  6. Tools for Creativity and Collaboration in Early Design

    1. Front Matter

      Pages 295-295

    2. No Access

      Chapter

      Pages 297-318

      Early Stage Creative Design Collaboration: A Survey of Current Practice

    3. No Access

      Chapter

      Pages 319-335

      Using the Bright Sparks Software Tool During Creative Design Work

    4. No Access

      Chapter

      Pages 337-349

      From the Real to the Virtual: Developing Improved Software Using Design Thinking

    5. No Access

      Chapter

      Pages 351-378

      Design and Data: Strategies for Designing Information Products in Team Settings

    6. No Access

      Chapter

      Pages 379-393

      Decrypting the IT Needs of the Designer During the Creative Stages of the Design Process