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Advances in Computer Games

14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers

  • Aske Plaat
  • Jaap van den Herik
  • Walter Kosters
Conference proceedings ACG 2015

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9525)

Also part of the Theoretical Computer Science and General Issues book sub series (LNTCS, volume 9525)

Table of contents

  1. Front Matter
    Pages I-XX
  2. Richard Lorentz
    Pages 12-19
  3. Tristan Cazenave
    Pages 20-28
  4. Chu-Hsuan Hsueh, I-Chen Wu, Wen-Jie Tseng, Shi-Jim Yen, Jr-Chang Chen
    Pages 29-40
  5. Yusaku Mandai, Tomoyuki Kaneko
    Pages 41-52
  6. Yun-Ching Liu, Yoshimasa Tsuruoka
    Pages 53-64
  7. Ingo Althöfer, Matthias Beckmann, Friedrich Salzer
    Pages 65-75
  8. Abdallah Saffidine, Olivier Teytaud, Shi-Jim Yen
    Pages 76-88
  9. Matthias Beckmann
    Pages 89-99
  10. Jos W. H. M. Uiterwijk
    Pages 100-112
  11. Vito Janko, Matej Guid
    Pages 122-134
  12. Guy Haworth, Tamal Biswas, Ken Regan
    Pages 135-146
  13. Cameron Browne
    Pages 147-159
  14. Édouard Bonnet, Florian Jamain, Abdallah Saffidine
    Pages 160-176
  15. Nikolaos Papahristou, Ioannis Refanidis
    Pages 177-184
  16. Taichi Ishitobi, Aske Plaat, Hiroyuki Iida, Jaap van den Herik
    Pages 185-197
  17. Jakub Pawlewicz, Ryan B. Hayward
    Pages 198-209
  18. Shu Yokoyama, Tomoyuki Kaneko, Tetsuro Tanaka
    Pages 210-222
  19. Yuichiro Sato, Hiroyuki Iida, H. J. van den Herik
    Pages 223-234
  20. Kei Takada, Masaya Honjo, Hiroyuki Iizuka, Masahito Yamamoto
    Pages 235-246
  21. Kokolo Ikeda, Takanari Shishido, Simon Viennot
    Pages 247-259
  22. Back Matter
    Pages 261-261

About these proceedings

Introduction

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015.

The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements;  theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

Keywords

Machine Learning Supervised Learning Reinforcement Learning optimization planning and scheduling artificial intelligence combinatorial game complexity distributed computing evaluation function game tree search general game playing heuristic function construction inductive logic programming markov decision process parallel search random walk realtime search methodologies transfer learning

Editors and affiliations

  • Aske Plaat
    • 1
  • Jaap van den Herik
    • 2
  • Walter Kosters
    • 3
  1. 1.Leiden University LeidenThe Netherlands
  2. 2.Leiden University LeidenThe Netherlands
  3. 3.Leiden University LeidenThe Netherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-27992-3
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-27991-6
  • Online ISBN 978-3-319-27992-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site