Handbook on 3D3C Platforms

Applications and Tools for Three Dimensional Systems for Community, Creation and Commerce

  • Yesha Sivan

Part of the Progress in IS book series (PROIS)

Table of contents

  1. Front Matter
    Pages i-xxviii
  2. Yesha Sivan
    Pages 1-55
  3. Tools

    1. Front Matter
      Pages 57-57
    2. Pekka Alahuhta, Anu Sivunen, Teemu Surakka
      Pages 103-121
    3. Ruy Alberto Valdes-Benavides, Paula Lourdes Hernandez-Verme
      Pages 123-159
    4. Jeannie Pridmore, John Overocker
      Pages 161-177
    5. Samuel Cruz-Lara, Alexandre Denis, Nadia Bellalem, Lotfi Bellalem
      Pages 239-268
  4. Applications

    1. Front Matter
      Pages 269-269
    2. Eman Gadalla, Kathy Keeling, Ibrahim Abosag
      Pages 271-292
    3. Nick V. Flor, Olga Lavrova
      Pages 309-335
    4. Nicola Lercari
      Pages 337-352
    5. Claudio Pensieri, Maddalena Pennacchini
      Pages 353-401
    6. António Correia, Benjamim Fonseca, Hugo Paredes, Paulo Martins, Leonel Morgado
      Pages 403-440
    7. Rui Filipe Antunes, Frederic Fol Leymarie, William Latham
      Pages 441-473

About this book

Introduction

This book presents 3D3C platforms – three-dimensional systems for community, creation and commerce. It discusses tools including bots in social networks, team creativity, privacy, and virtual currencies & micropayments as well as their applications in areas like healthcare, energy, collaboration, and art. More than 20 authors from 10 countries share their experiences, research fi ndings and perspectives, off ering a comprehensive resource on the emerging fi eld of 3D3C worlds. The  book is designed for both the novice and the expert as a way to unleash the emerging opportunities in 3D3C worlds.

This Handbook maps with breadth and insight the exciting frontier of building virtual worlds with digital technologies.

David Perkins, Research Professor, Harvard Graduate School of Education

This book is from one of the most adventurous and energetic persons I have ever met. Yesha takes us into new undiscovered spaces and provides insight into phenomena of social interaction and immersive experiences that transform our lives.

Cees de Bont, Dean of School of Design & Chair Professor of Design, School of Design  of the Hong Kong Polytechnic University

When you read 3D3C Platforms you realize what a domain like ours -- 3D printing -- can and should do for the world. Clearly we are just starting. Inspiring.

David Reis, CEO, Stratasys Ltd

This book provides a stunning overview regarding how virtual worlds are reshaping possibilities for identity and community. Th e range of topics addressed by the authors— from privacy and taxation to fashion and health care—provide a powerful roadmap for addressing the emerging potential of these online environments.

Tom Boellstorff , Professor, Department of Anthropology, University of California, Irvine

Handbook on 3D3C Platforms amassed a unique collection of multidisciplinary academic thinking. A primer on innovations that will touch every aspect of the human community in the 21st century.

Eli Talmor, Professor, London Business School

Keywords

3D 3D3C Augmented Reality Co-creation Communities Virtual Worlds

Editors and affiliations

  • Yesha Sivan
    • 1
  1. 1.Tel Aviv UniversityFaculty of Management Tel Aviv UniversityTel AvivIsrael

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-22041-3
  • Copyright Information Springer International Publishing Switzerland 2016
  • Publisher Name Springer, Cham
  • eBook Packages Business and Management
  • Print ISBN 978-3-319-22040-6
  • Online ISBN 978-3-319-22041-3
  • Series Print ISSN 2196-8705
  • Series Online ISSN 2196-8713
  • About this book