Virtual, Augmented and Mixed Reality

7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings

  • Randall Shumaker
  • Stephanie Lackey
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9179)

Table of contents

  1. Front Matter
    Pages I-XVII
  2. User Experience in Virtual and Augmented Environments

    1. Front Matter
      Pages 1-1
    2. Xinxin Feng, Rongzhen Cui, Jiabao Zhao
      Pages 13-21
    3. Sungchul Jung, Charles E. Hughes
      Pages 22-29
    4. Valéria Farinazzo Martins, Tereza Gonçalves Kirner, Claudio Kirner
      Pages 39-48
    5. Hua Qin, Bole Liu, Dingding Wang
      Pages 60-66
    6. Linghua Ran, Xin Zhang, Hua Qin, Taijie Liu
      Pages 67-73
    7. David Scribner, Pete Grazaitis, Asi Animashaun, Jock Grynovicki, Lauren Reinerman-Jones
      Pages 74-80
    8. Li Wang, Liezhong Ge, Ting Jiang, Hongyan Liu, Hongting Li, Xinkui Hu et al.
      Pages 81-87
    9. Xiaotian Zhang, Young Mi Choi
      Pages 88-94
  3. Developing Virtual and Augmented Environments

    1. Front Matter
      Pages 95-95
    2. Maik Thöner, Arjan Kuijper
      Pages 108-118
    3. Daniel M. Tokunaga, Cléber G. Corrêa, Fernanda M. Bernardo, João Bernardes, Edith Ranzini, Fátima L. S. Nunes et al.
      Pages 119-129
    4. Daniel M. Tokunaga, Ricado Nakamura, João Bernardes, Edith Ranzini, Romero Tori
      Pages 130-141
    5. Martin Westhoven, Thomas Alexander
      Pages 142-152
    6. Alparslan Yildiz, Noriko Takemura, Yoshio Iwai, Kosuke Sato
      Pages 153-161

About these proceedings

Introduction

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.

Keywords

3D modeling autonomous systems computer vision cybersecurity decision-making design process digital museum distributed environments game engines google glass human component human-computer interaction information visualization multimodal interaction real-time operating systems self-organizing autonomic computing serious games usability user interfaces wearable computing

Editors and affiliations

  • Randall Shumaker
    • 1
  • Stephanie Lackey
    • 2
  1. 1.University of Central FloridaOrlandoUSA
  2. 2.University of Central FloridaOrlandoUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-21067-4
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-21066-7
  • Online ISBN 978-3-319-21067-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349