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Virtual, Augmented and Mixed Reality

7th International Conference, VAMR 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings

  • Randall Shumaker
  • Stephanie Lackey

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9179)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9179)

Table of contents

  1. Front Matter
    Pages I-XVII
  2. User Experience in Virtual and Augmented Environments

    1. Front Matter
      Pages 1-1
    2. Xinxin Feng, Rongzhen Cui, Jiabao Zhao
      Pages 13-21
    3. Sungchul Jung, Charles E. Hughes
      Pages 22-29
    4. Valéria Farinazzo Martins, Tereza Gonçalves Kirner, Claudio Kirner
      Pages 39-48
    5. Hua Qin, Bole Liu, Dingding Wang
      Pages 60-66
    6. Linghua Ran, Xin Zhang, Hua Qin, Taijie Liu
      Pages 67-73
    7. David Scribner, Pete Grazaitis, Asi Animashaun, Jock Grynovicki, Lauren Reinerman-Jones
      Pages 74-80
    8. Li Wang, Liezhong Ge, Ting Jiang, Hongyan Liu, Hongting Li, Xinkui Hu et al.
      Pages 81-87
    9. Xiaotian Zhang, Young Mi Choi
      Pages 88-94
  3. Developing Virtual and Augmented Environments

    1. Front Matter
      Pages 95-95
    2. Maik Thöner, Arjan Kuijper
      Pages 108-118
    3. Daniel M. Tokunaga, Cléber G. Corrêa, Fernanda M. Bernardo, João Bernardes, Edith Ranzini, Fátima L. S. Nunes et al.
      Pages 119-129
    4. Daniel M. Tokunaga, Ricado Nakamura, João Bernardes, Edith Ranzini, Romero Tori
      Pages 130-141
    5. Martin Westhoven, Thomas Alexander
      Pages 142-152
    6. Alparslan Yildiz, Noriko Takemura, Yoshio Iwai, Kosuke Sato
      Pages 153-161
  4. Agents and Robots in Virtual Environments

    1. Front Matter
      Pages 163-163
    2. Julian Abich IV, Daniel J. Barber, Lauren Reinerman-Jones
      Pages 165-173
    3. Jonathan Gratch, Susan Hill, Louis-Philippe Morency, David Pynadath, David Traum
      Pages 186-196
    4. Ivan Gris, Diego A. Rivera, David Novick
      Pages 197-205
    5. David Novick, Mario Gutierrez, Ivan Gris, Diego A. Rivera
      Pages 206-215
    6. Ning Wang, David V. Pynadath, K. V. Unnikrishnan, Santosh Shankar, Chirag Merchant
      Pages 228-239
  5. VR for Learning and Training

    1. Front Matter
      Pages 241-241
    2. Roberto Champney, Stephanie J. Lackey, Kay Stanney, Stephanie Quinn
      Pages 251-262
    3. Gino Fragomeni, Stephanie J. Lackey, Roberto Champney, Julie Nanette Salcedo, Stephen Serge
      Pages 263-272
    4. Patrick M. Ogden, Terry N. Wollert, Paul Butler, Julie N. Salcedo
      Pages 300-308
    5. Julie Nanette Salcedo, Stephanie J. Lackey, Karla A. Badillo-Urquiola
      Pages 309-320
    6. Marjorie Zielke, Susan Houston, Mary Elizabeth Mancini, Gary Hardee, Louann Cole, Djakhangir Zakhidov et al.
      Pages 337-348
  6. VR in Health and Culture

    1. Front Matter
      Pages 349-349
    2. Giorgio Colombo, Giancarlo Facoetti, Caterina Rizzi, Andrea Vitali
      Pages 351-360
    3. Soyoung Jung, Frank Biocca, Daeun Lee
      Pages 361-367
    4. Wataru Wakita, Shiro Tanaka, Kohei Furukawa, Kozaburo Hachimura, Hiromi T. Tanaka
      Pages 398-408
    5. Liangkun Yan, Barry Chew, Jie Sun, Li-An Chiu, Nimesha Ranasinghe, Ellen Yi-Luen Do
      Pages 409-418
  7. Industrial and Military Applications

    1. Front Matter
      Pages 419-419
    2. Karla A. Badillo-Urquiola, Crystal S. Maraj
      Pages 421-428

About these proceedings

Introduction

This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.

Keywords

3D modeling autonomous systems computer vision cybersecurity decision-making design process digital museum distributed environments game engines google glass human component human-computer interaction information visualization multimodal interaction real-time operating systems self-organizing autonomic computing serious games usability user interfaces wearable computing

Editors and affiliations

  • Randall Shumaker
    • 1
  • Stephanie Lackey
    • 2
  1. 1.University of Central FloridaOrlandoUSA
  2. 2.University of Central FloridaOrlandoUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-21067-4
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-21066-7
  • Online ISBN 978-3-319-21067-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site