Cross-Cultural Design Methods, Practice and Impact

7th International Conference, CCD 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I

  • P.L.Patrick Rau

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9180)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9180)

Table of contents

  1. Front Matter
    Pages I-XX
  2. Cross-Cultural Product Design

    1. Front Matter
      Pages 1-1
    2. Chiu-Wei Chien, Chih-Long Lin, Rungtai Lin
      Pages 15-23
    3. Florian Lachner, Constantin von Saucken, Florian ‘Floyd’ Mueller, Udo Lindemann
      Pages 58-70
    4. Xiaohua Sun, Yongqi Lou, Tong Li, Qi Wang
      Pages 108-115
    5. Hui-Yun Yen, Yu-Ju Lin, Yige Jin, Rungtai Lin
      Pages 116-127
  3. Cross-Cultural Design Methods and Case Studies

About these proceedings


The  two LNCS volume set 9180-9181 constitutes the refereed proceedings of the 7th International Conference on  Cross-Cultural Design, CCD 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers  of the two volume set address as follows:
LNCS 9180, Cross-Cultural Design: Methods, Practice and Impact (Part I), addressing the following major topics: cross-cultural product design, cross-cultural design methods and case studies, design, innovation, social development and sustainability and
LNCS 9181, Cross-Cultural Design: Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage (Part II), addressing the following major topics: cultural aspects of social media and mobile services, culture for transport and travel, culture for design and design for culture, and culture for health, learning and games.


Collective intelligence Computer games Cultural heritage Data mining Demographic change E-commerce E-learning Emerging markets Globalization Human computer interaction Natural user interface Recommendation system Smart cities Social computingy Social networking Transportation Ubiquitous computing Usability User experience Wearable computing

Editors and affiliations

  • P.L.Patrick Rau
    • 1
  1. 1.Department of Industrial EngineeringTsinghua UniversityBeijingChina

Bibliographic information

  • DOI
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-20906-7
  • Online ISBN 978-3-319-20907-4
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book