Design, User Experience, and Usability: Interactive Experience Design

4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III

  • Aaron Marcus
Part of the Lecture Notes in Computer Science book series (LNCS, volume 9188)

Table of contents

  1. Front Matter
    Pages I-XVIII
  2. Designing the Social Media Experience

  3. Designing the Learning Experience

Other volumes

  1. 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part I
  2. 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part II
  3. Design, User Experience, and Usability: Interactive Experience Design
    4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III

About these proceedings

Introduction

The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience.

Keywords

Accessibility Augmented reality Creativity Education Emotions Gamification HCI design Healthcare Heuristic evaluation Human centered computing Information systems Mobile devices Social networking Touch screens Ubiquitous computing Usability User experience User interfaces Virtual reality Visualization

Editors and affiliations

  • Aaron Marcus
    • 1
  1. 1.Aaron Marcus and AssociatesBerkeleyUSA

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-20889-3
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-20888-6
  • Online ISBN 978-3-319-20889-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349