Serious Games

First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings

  • Stefan Göbel
  • Minhua Ma
  • Jannicke Baalsrud Hauge
  • Manuel Fradinho Oliveira
  • Josef Wiemeyer
  • Viktor Wendel

Part of the Lecture Notes in Computer Science book series (LNCS, volume 9090)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 9090)

Table of contents

  1. Front Matter
    Pages I-XV
  2. Keynote

  3. Games for Health

    1. Front Matter
      Pages 11-11
    2. Fares Kayali, Konrad Peters, Jens Kuczwara, Andrea Reithofer, Daniel Martinek, Rebecca Wölfle et al.
      Pages 13-25
    3. Sandro Hardy, Florian Feldwieser, Tim Dutz, Stefan Göbel, Ralf Steinmetz, Elisabeth Steinhagen-Thiessen
      Pages 36-47
  4. Games for Learning

    1. Front Matter
      Pages 49-49
    2. Philip Mildner, Nicolas Stamer, Wolfgang Effelsberg
      Pages 51-62
    3. Heinrich Söbke, Jörg Londong
      Pages 63-76
    4. Laila Shoukry, Polona Caserman, Stefan Göbel, Ralf Steinmetz
      Pages 77-88
  5. Games for Other Purposes

    1. Front Matter
      Pages 89-89
    2. Michael G. Christel, Jessica Trybus, Siddhant D. Shah, Bo Hsuan Chang, Roma Dave, Adarshkumar Pavani et al.
      Pages 91-102
  6. Game Design \& Development

    1. Front Matter
      Pages 121-121
    2. Mohamed Abbadi, Francesco Di Giacomo, Agostino Cortesi, Pieter Spronck, Giulia Costantini, Giuseppe Maggiore
      Pages 123-134
    3. Mareike Bockholt, Katharina Anna Zweig
      Pages 147-157
    4. Wolfgang Eugen Schlauch, Katharina Anna Zweig
      Pages 158-169

About these proceedings

Introduction

This book constitutes the proceedings of the First Joint International Conference on Serious Games, JCSG 2015, held in Huddersfield, UK, in June 2015. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 12 full papers and 5 short papers was carefully reviewed and selected from 31 submissions. The book also contains one full invited talk. The papers were organized in topical sections named: games for health; games for learning; games for other purposes; game design and development; and poster and demo papers.

Keywords

3D modeling Artificial intelligence Augmented reality Biofeedback Brain-computer interface (BCI) Computer games Cultural heritage Education Functional programming Human-computer interaction (HCI) Interactive learning environments Narrative Serious games Social network analysis User-centered design

Editors and affiliations

  • Stefan Göbel
    • 1
  • Minhua Ma
    • 2
  • Jannicke Baalsrud Hauge
    • 3
  • Manuel Fradinho Oliveira
    • 4
  • Josef Wiemeyer
    • 5
  • Viktor Wendel
    • 6
  1. 1.Technische Universität DarmstadtDarmstadtGermany
  2. 2.University of HuddersfieldHuddersfieldUnited Kingdom
  3. 3.University of BremenBremenGermany
  4. 4.SINTEF Technology and SocietyTrondheimNorway
  5. 5.Technische Universität DarmstadtDarmstadtGermany
  6. 6.Technische Universität DarmstadtDarmstadtGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-19126-3
  • Copyright Information Springer International Publishing Switzerland 2015
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-19125-6
  • Online ISBN 978-3-319-19126-3
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book