CGW: Workshop on Computer Games

Computer Games

Third Workshop on Computer Games, CGW 2014, Held in Conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, August 18, 2014, Revised Selected Papers

  • Tristan Cazenave
  • Mark H. M. Winands
  • Yngvi Björnsson
Conference proceedings CGW 2014
Part of the Communications in Computer and Information Science book series (CCIS, volume 504)

Table of contents

  1. Front Matter
  2. Tom Pepels, Tristan Cazenave, Mark H. M. Winands, Marc Lanctot
    Pages 1-15
  3. Antonín Komenda, Alexander Shleyfman, Carmel Domshlak
    Pages 16-28
  4. Ting-Han Wei, I-Chen Wu, Chao-Chin Liang, Bing-Tsung Chiang, Wen-Jie Tseng, Shi-Jim Yen et al.
    Pages 29-44
  5. Denis Robilliard, Cyril Fonlupt, Fabien Teytaud
    Pages 64-77
  6. Nicolas Jouandeau, Tristan Cazenave
    Pages 78-89
  7. Édouard Bonnet, Abdallah Saffidine
    Pages 90-104
  8. Jean-Noël Vittaut, Jean Méhat
    Pages 105-118
  9. Alexandre Menif, Éric Jacopin, Tristan Cazenave
    Pages 119-132
  10. Hanting Xie, Daniel Kudenko, Sam Devlin, Peter Cowling
    Pages 133-149
  11. Stefano Cianciulli, Daniele Riccardelli, Stavros Vassos
    Pages 150-163
  12. Back Matter

About these proceedings

Introduction

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2014, held in conjunction with the 21st European Conference on Artificial Intelligence, ECAI 2014, Prague, Czech Republic, in August 2014.
The 11 revised full papers presented were carefully reviewed and selected from 20 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as general game playing, video game playing, and cover 11 abstract games: 7 Wonders, Amazons, AtariGo, Ataxx, Breakthrough, Chinese Dark Chess, Connect6, NoGo, Pentalath, Othello, and Catch the Lion.

Keywords

Monte Carlo methods artificial intelligence computer games game tree search intelligent agents interactive games multi-agent planning multi-agent systems planning and scheduling planning for deterministic actions planning under uncertainty randomized search search methodologies sequential decision making

Editors and affiliations

  • Tristan Cazenave
    • 1
  • Mark H. M. Winands
    • 2
  • Yngvi Björnsson
    • 3
  1. 1.Université Paris-DauphineParisFrance
  2. 2.Games and AI Group, Department of Knowledge Engineering, Faculty of Humanities and SciencesMaastricht UniversityMaastrichtThe Netherlands
  3. 3.School of Computer ScienceReykjavik UniversityIceland

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-14923-3
  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-14922-6
  • Online ISBN 978-3-319-14923-3
  • Series Print ISSN 1865-0929
  • Series Online ISSN 1865-0937
  • About this book