Computer Vision in Sports

Editors:

ISBN: 978-3-319-09395-6 (Print) 978-3-319-09396-3 (Online)

Table of contents (14 chapters)

  1. Front Matter

    Pages i-xi

  2. No Access

    Chapter

    Pages 1-21

    Introduction to the Use of Computer Vision in Sports

  3. Where Is the Ball?

    1. Front Matter

      Pages 23-23

    2. No Access

      Chapter

      Pages 25-45

      Ball Tracking for Tennis Video Annotation

    3. No Access

      Chapter

      Pages 47-66

      Plane Approximation-Based Approach for 3D Reconstruction of Ball Trajectory for Performance Analysis in Table Tennis

    4. No Access

      Chapter

      Pages 67-90

      On-Field Testing and Evaluation of a Goal-Line Technology System

  4. Where are the Players?

    1. Front Matter

      Pages 91-91

    2. No Access

      Chapter

      Pages 93-112

      Occlusion Detection via Structured Sparse Learning for Robust Object Tracking

    3. No Access

      Chapter

      Pages 113-132

      Detecting and Tracking Sports Players with Random Forests and Context-Conditioned Motion Models

    4. No Access

      Chapter

      Pages 133-160

      Geometry Reconstruction of Players for Novel-View Synthesis of Sports Broadcasts

    5. No Access

      Chapter

      Pages 161-178

      Estimating Athlete Pose from Monocular TV Sports Footage

  5. What are they Playing?

    1. Front Matter

      Pages 179-179

    2. No Access

      Chapter

      Pages 181-208

      Action Recognition in Realistic Sports Videos

    3. No Access

      Chapter

      Pages 209-227

      Classification of Sports Types Using Thermal Imagery

    4. No Access

      Chapter

      Pages 229-244

      Event-Based Sports Videos Classification Using HMM Framework

  6. What’s Going on?

    1. Front Matter

      Pages 245-245

    2. No Access

      Chapter

      Pages 247-269

      Representing Team Behaviours from Noisy Data Using Player Role

    3. No Access

      Chapter

      Pages 271-291

      Recognizing Team Formation in American Football

    4. No Access

      Chapter

      Pages 293-316

      Real-Time Event Detection in Field Sport Videos

  7. Back Matter

    Pages 317-319