Table of contents

  1. Front Matter
  2. Design of Learning Technologies

    1. Front Matter
      Pages 1-1
    2. Gemma Aguado, Carles Fernández, Muriel Garreta-Domingo, Roger Griset, Alícia Valls
      Pages 3-12
    3. André L. Battaiola, Márcia Maria Alves, Rafael Eduardo Paulin
      Pages 13-24
    4. Mike Brayshaw, Neil Gordon, Julius Nganji, Lipeng Wen, Adele Butterfield
      Pages 25-35
    5. Luis Antonio Hernández Ibáñez, Viviana Barneche Naya
      Pages 43-52
    6. Camilla Kirkegaard, Agneta Gulz, Annika Silvervarg
      Pages 53-62
    7. Edmund Laugasson, Kaido Kikkas
      Pages 63-72
    8. Nor’ain Mohd Yusoff, Siti Salwah Salim
      Pages 73-82
    9. Enric Mor, Ana-Elena Guerrero-Roldán, Enosha Hettiarachchi, M. Antonia Huertas
      Pages 83-94
    10. Anna Nicolaou, Elis Kakoulli Constantinou
      Pages 95-106
    11. Leo A. Siiman, Carlos Manuel Pacheco Cortés, Margus Pedaste
      Pages 119-127
    12. Sonia Sousa, David Lamas, Paulo Dias
      Pages 128-137
    13. Terje Väljataga, Sebastian H. D. Fiedler
      Pages 138-148
  3. Novel Approaches in eLearning

    1. Front Matter
      Pages 149-149
    2. Ali Shariq Imran, Stewart James Kowalski
      Pages 151-160
    3. Christian Meske, Stefan Stieglitz, Raimund Vogl, Dominik Rudolph, Ayten Öksüz
      Pages 161-171
    4. Kai Pata, Emanuele Bardone
      Pages 204-215
    5. Hannes Rothe, Janina Sundermeier, Martin Gersch
      Pages 226-237
    6. Gaurav Kumar Singh, Abhay Doke, Varun Kumar, Savita Bhat, Niranjan Pedanekar
      Pages 238-249
  4. Student Modeling and Learning Behaviour

    1. Front Matter
      Pages 259-259
    2. Carla Limongelli, Filippo Sciarrone
      Pages 292-301
    3. Marzita Mansor, Wan Adilah Wan Adnan, Natrah Abdullah
      Pages 302-311
    4. Barbara Moissa, Lucas Simões de Carvalho, Isabela Gasparini
      Pages 312-321
    5. Behnam Taraghi, Anna Saranti, Martin Ebner, Martin Schön
      Pages 322-333
    6. Vânia R. Ulbricht, Carlos Henrique Berg, Luciane Fadel, Silvia R. P. Quevedo
      Pages 334-345
    7. Christina Vasiliou, Andri Ioannou, Panayiotis Zaphiris
      Pages 346-357
    8. Josef Wachtler, Martin Ebner
      Pages 358-367
  5. Supporting Problem-Based, Inquiry-Based, Project-Based and Blended Learning

  6. Back Matter

Other volumes

  1. Learning and Collaboration Technologies. Designing and Developing Novel Learning Experiences
    First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part I
  2. First International Conference, LCT 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II

About these proceedings


The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 93 contributions included in the LCT proceedings were carefully reviewed and selected for inclusion in this two-volume set. The 45 papers included in this volume are organized in the following topical sections: design of learning technologies; novel approaches in eLearning; student modeling and learning behavior; supporting problem-based, inquiry-based, project-based and blended learning.


CAVE HCI augmented learning environments augmented reality blended learning computer supported cooperative work computer-assisted language learning e-learning eLearning education educational environments human centered computing human computer interaction interaction design interaction devices interaction paradigms mixed reality mobile learning seniors serious games social media ubiquitous and mobile devices user models virtual environments virtual reality

Editors and affiliations

  • Panayiotis Zaphiris
    • 1
  • Andri Ioannou
    • 1
  1. 1.Department of Multimedia and Graphic ArtsCyprus University of TechnologyLemesosCyprus

Bibliographic information

  • DOI
  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-07481-8
  • Online ISBN 978-3-319-07482-5
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site