Cross-Cultural Design

6th International Conference, CCD 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014. Proceedings

  • P. L. Patrick Rau
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8528)

Table of contents

  1. Front Matter
  2. Cross-Cultural Product and Service Design

    1. Front Matter
      Pages 1-1
    2. Shih-Yi Chien, Zhaleh Semnani-Azad, Michael Lewis, Katia Sycara
      Pages 35-46
    3. Mengyu Guo, Zhe Chen, Hui Li, Pei-Luen Patrick Rau, Long Zeng, Xiangheng Wang et al.
      Pages 59-67
    4. Chiui Hsu, An-Feng Zhang, Robert Chen
      Pages 68-79
  3. Cross-Cultural Issues in Interaction

    1. Front Matter
      Pages 129-129
    2. Jennifer Romano Bergstrom, Stefan A. Frisch, David Charles Hawkins, Joy Hackenbracht, Kristen K. Greene, Mary F. Theofanos et al.
      Pages 131-139
    3. Atsushi Hashimoto, Jin Inoue, Takuya Funatomi, Michihiko Minoh
      Pages 150-161
    4. He Li, Jing Qiu, Long Gao
      Pages 174-183

About these proceedings

Introduction

This volume constitutes the refereed proceedings of the 6th International Conference on Cross-Cultural Design, CCD 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, held in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: cross-cultural product and service design; cross-cultural issues in interaction; social aspects and implications of cross-cultural design; cross-cultural issues in e-commerce, marketing and branding; cross-cultural design for knowledge sharing and learning; cross-cultural design for the smart city and cross-cultural design for creativity.

Keywords

HCI Kinect SmartTV computer games cross-cultural design e-commerce e-learning eLearning human centered computing human computer interaction interactive systems and tools knowledge sharing smart cities social computing transportation ubiquitous computing usability user experience

Editors and affiliations

  • P. L. Patrick Rau
    • 1
  1. 1.Department of Industrial EngineeringTsinghua UniversityBeijingChina

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-07308-8
  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-07307-1
  • Online ISBN 978-3-319-07308-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • About this book