Serious Games Analytics

Methodologies for Performance Measurement, Assessment, and Improvement

  • Christian Sebastian Loh
  • Yanyan Sheng
  • Dirk Ifenthaler

Part of the Advances in Game-Based Learning book series (AGBL)

Table of contents

  1. Front Matter
    Pages i-xxxiii
  2. Foundations of Serious Games Analytics

    1. Front Matter
      Pages 1-1
    2. Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler
      Pages 3-29
    3. Shamus P. Smith, Karen Blackmore, Keith Nesbitt
      Pages 31-55
  3. Measurement of Data in Serious Games Analytics

    1. Front Matter
      Pages 57-57
    2. Erica L. Snow, Laura K. Allen, Danielle S. McNamara
      Pages 81-100
    3. Christian Sebastian Loh, Yanyan Sheng
      Pages 101-134
    4. David J. Cornforth, Marc T. P. Adam
      Pages 135-155
  4. Visualizations of Data for Serious Games Analytics

    1. Front Matter
      Pages 157-157
    2. Günter Wallner, Simone Kriglstein
      Pages 159-179
  5. Serious Games Analytics for Medical Learning

    1. Front Matter
      Pages 209-209
    2. Radu P. Mihail, Nathan Jacobs, Judy Goldsmith, Kristine Lohr
      Pages 211-231
    3. David J. Cornforth, Alexander Koenig, Robert Riener, Katherine August, Ahsan H. Khandoker, Chandan Karmakar et al.
      Pages 233-254
    4. Andreas Tolk, Geoffrey T. Miller, Gerald R. Gendron, Benjamin Cawrse
      Pages 255-272
  6. Serious Games Analytics for Learning and Education

    1. Front Matter
      Pages 273-273
    2. James Eric Folkestad, Daniel H. Robinson, Brian McKernan, Rosa Mikeal Martey, Matthew G. Rhodes, Jennifer Stromer-Galley et al.
      Pages 275-300
    3. Fengfeng Ke, Valerie Shute
      Pages 301-318
    4. Kristen E. DiCerbo, Maria Bertling, Shonté Stephenson, Yue Jia, Robert J. Mislevy, Malcolm Bauer et al.
      Pages 319-342
    5. Elizabeth Rowe, Jodi Asbell-Clarke, Ryan S. Baker
      Pages 343-360
  7. Serious Games Analytics Design Showcases

    1. Front Matter
      Pages 361-361
    2. Emmanuel Guardiola, Stephane Natkin
      Pages 363-380
    3. Erik Harpstead, Christopher J. MacLellan, Vincent Aleven, Brad A. Myers
      Pages 381-399
    4. Keith Nesbitt, Karen Blackmore, Geoffrey Hookham, Frances Kay-Lambkin, Peter Walla
      Pages 401-434
    5. Rodney D. Myers, Theodore W. Frick
      Pages 435-458
  8. Back Matter
    Pages 459-477

About this book


This first-of-its-kind reference moves the concepts and methodologies of game analytics and learning analytics into the emerging field of serious games. The book calls for more validated and standardized research into serious games analytics, backing up this demand with ways that player data can be transformed into information of value to the academic and serious games sectors. Featured methodologies derive from diverse disciplines, from computer science and data visualization to learning science and statistics. And the volume's second half highlights new frontiers for serious games in medical education and patient care, psychological profile generation, and learning support.


Included in the coverage:


  • A meta-analysis of data collection in serious games research.
  • Measuring expert-performance for serious games analytics: from data to insights.
  • Comparative visualization of player behavior for serious games analytics.
  • The role of serious games in robot exoskeleton assisted rehabilitation of stroke patients.
  • Design of game-based stealth assessment and learning support.
  • A game design methodology for generating a psychological profile of players.


Serious Games Analytics gives educators, instructional designers, and researchers in educational technology a fuller grasp of the knowledge learners access in serious game play, and data and ideas leading to the next wave of serious games.



Gameplay Data in Serious Games Gameplay in Computer Science Gameplay in Educational Data Mining Gameplay in Software Engineering Gameplay in Statistics Serious Games Analytics

Editors and affiliations

  • Christian Sebastian Loh
    • 1
  • Yanyan Sheng
    • 2
  • Dirk Ifenthaler
    • 3
  1. 1.Virtual Environment Lab (V-Lab)Southern Illinois UniversityCarbondaleUSA
  2. 2.Department of Counseling, Quantitative Methods, and Special EducationSouthern Illinois UniversityCarbondaleUSA
  3. 3.University of MannheimMannheimGermany

Bibliographic information