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Digital Media

A Problem-solving Approach for Computer Graphics

  • Rimon Elias

Table of contents

  1. Front Matter
    Pages i-xxxvi
  2. Rimon Elias
    Pages 1-8
  3. Rimon Elias
    Pages 9-64
  4. Rimon Elias
    Pages 65-112
  5. Rimon Elias
    Pages 113-142
  6. Rimon Elias
    Pages 143-197
  7. Rimon Elias
    Pages 199-294
  8. Rimon Elias
    Pages 295-317
  9. Rimon Elias
    Pages 319-386
  10. Rimon Elias
    Pages 387-459
  11. Rimon Elias
    Pages 461-523
  12. Rimon Elias
    Pages 525-579
  13. Rimon Elias
    Pages 581-606
  14. Rimon Elias
    Pages 607-624
  15. Back Matter
    Pages 625-686

About this book

Introduction

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate, but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples.

Topics covered include:

2D Graphics

3D Solid Modelling

Mapping Techniques

Transformations in 2D and 3D Space

Illuminations, Lighting and Shading

Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphics, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.

Keywords

Computer Graphics Digital Media Visual Computing

Authors and affiliations

  • Rimon Elias
    • 1
  1. 1.Digital Media Engineering and TechnologyGerman University in CairoCairoEgypt

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-319-05137-6
  • Copyright Information Springer International Publishing Switzerland 2014
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-319-05136-9
  • Online ISBN 978-3-319-05137-6
  • Buy this book on publisher's site