Book 2014

Digital Systems for Open Access to Formal and Informal Learning

ISBN: 978-3-319-02263-5 (Print) 978-3-319-02264-2 (Online)

Table of contents (20 chapters)

  1. Front Matter

    Pages i-xiv

  2. No Access

    Chapter

    Pages 1-7

    Digital Systems for Open Access to Formal and Informal Learning

  3. Open Access to Formal and Informal Learning: Theory and Practice

    1. Front Matter

      Pages 9-9

    2. No Access

      Chapter

      Pages 11-23

      The Open Discovery Space Portal: A Socially-Powered and Open Federated Infrastructure

    3. No Access

      Chapter

      Pages 25-39

      The Evolution of University Open Courses in Transforming Learning: Experiences from Mainland China

    4. No Access

      Chapter

      Pages 41-56

      Massive Open Online Courses (MOOCs) and Massively Multiplayer Online Games (MMOGs): Synergies and Lessons to Be Learned

    5. No Access

      Chapter

      Pages 57-68

      Supporting Open Access to Teaching and Learning of People with Disabilities

    6. No Access

      Chapter

      Pages 69-82

      Development of Visualization of Learning Outcomes Using Curriculum Mapping

    7. No Access

      Chapter

      Pages 83-100

      Assessing Student Learning Online

    8. No Access

      Chapter

      Pages 101-118

      Theorizing Why in Digital Learning: Opening Frontiers for Inquiry and Innovation with Technology

  4. Open Access to Formal and Informal Learning: Methods and Technologies

    1. Front Matter

      Pages 119-119

    2. No Access

      Chapter

      Pages 121-137

      Mobile Language Learners as Social Networkers

    3. No Access

      Chapter

      Pages 139-158

      A Mobile Location-Based Situated Learning Framework for Supporting Critical Thinking: A Requirements Analysis Study

    4. No Access

      Chapter

      Pages 159-179

      Developing Technological and Pedagogical Affordances to Support the Collaborative Process of Inquiry-Based Science Education

    5. No Access

      Chapter

      Pages 181-193

      Learning in or with games?

    6. No Access

      Chapter

      Pages 195-212

      Digital Game-Based Learning in the Context of School Entrepreneurship Education: Proposing a Framework for Evaluating the Effectiveness of Digital Games

    7. No Access

      Chapter

      Pages 213-233

      Stimulating Learning via Tutoring and Collaborative Simulator Games

    8. No Access

      Chapter

      Pages 235-255

      A Methodology for Organizing Virtual and Remote Laboratories

    9. No Access

      Chapter

      Pages 257-274

      Creative Collaboration in a 3D Virtual World: Conducting Educational Activities, Designing Environments, and Preserving Results

    10. No Access

      Chapter

      Pages 275-291

      Active Creation of Digital Games as Learning Tools

    11. No Access

      Chapter

      Pages 293-305

      Augmented Reality and Learning in Science Museums

    12. No Access

      Chapter

      Pages 307-327

      From Teachers’ to Schools’ ICT Competence Profiles

    13. No Access

      Chapter

      Pages 329-344

      I2Flex: The Meeting Point of Web-Based Education and Innovative Leadership in a K–12 International School Setting

  5. Back Matter

    Pages 345-347