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Games and Learning Alliance

8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings

  • Antonios Liapis
  • Georgios N. Yannakakis
  • Manuel Gentile
  • Manuel Ninaus
Conference proceedings GALA 2019

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11899)

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Serious Game Design and Pedagogical Foundations

    1. Front Matter
      Pages 1-1
    2. Stamatia Savvani, Antonios Liapis
      Pages 13-23
    3. Platt-Young Zoë, Shahri Bahareh, Sutherland Dean, Hoermann Simon
      Pages 24-31
    4. Varvara Garneli, Christos Sotides, Konstantinos Patiniotis, Ioannis Deliyannis, Konstantinos Chorianopoulos
      Pages 42-51
    5. Annebeth Erdbrink, Rens Kortmann, Alexander Verbraeck
      Pages 83-91
  3. AI and Technology for SG

    1. Front Matter
      Pages 115-115
    2. Antonios Liapis, Daniele Gravina, Emil Kastbjerg, Georgios N. Yannakakis
      Pages 129-138
    3. Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
      Pages 139-147
    4. Michal Švarný, Vít Šisler
      Pages 148-157
    5. Daniel Atorf, Ehm Kannegieser, Wolfgang Roller
      Pages 158-168
    6. Raja Lala, Johan Jeuring, Marcell van Geest
      Pages 169-179
    7. Berend Baas, Dennis van Peer, Jan Gerling, Matthias Tavasszy, Nathan Buskulic, Nestor Z. Salamon et al.
      Pages 180-190
    8. Pierre-Yves Gicquel, Iza Marfisi-Schottman, Sébastien George
      Pages 201-210
    9. Konstantinos Georgiadis, Tjitske Faber, Wim Westera
      Pages 211-220
    10. Manuel Gentile, Giuseppe Città, Antonio Lieto, Mario Allegra
      Pages 231-241
  4. Gamification

    1. Front Matter
      Pages 243-243
    2. Rana Massoud, Francesco Bellotti, Stefan Poslad, Riccardo Berta, Alessandro De Gloria
      Pages 245-255
    3. Roland Klemke, Alessandra Antonaci, Bibeg Limbu
      Pages 256-265
    4. Nafisul Kiron, Ifeoma Adaji, Jeff Long, Julita Vassileva
      Pages 276-286
    5. Pierre-Yves Gicquel, Ludovic Hamon, Florian Plaut, Sébastien George
      Pages 287-297
  5. Applications and Case Studies

    1. Front Matter
      Pages 299-299
    2. Simon Greipl, Korbinian Moeller, Kristian Kiili, Manuel Ninaus
      Pages 301-311
    3. Liam Mac an Bhaird, Mohammed Al Owayyed, Ronald van Driel, Huinan Jiang, Runar A. Johannessen, Nestor Z. Salamon et al.
      Pages 312-321
    4. Irene Vargianniti, Kostas Karpouzis
      Pages 332-341
    5. Angeliki Antoniou, Marios Ilias Dejonai, George Lepouras
      Pages 342-350
    6. Ismael Edrein Espinosa-Curiel, Mitzi Josué Martínez-Rosas, Juan Manuel del Hoyo-Ceja, Edwin Emeth Delgado-Pérez, Edgar Efrén Pozas-Bogarin
      Pages 351-361
    7. Vera Stadler, David Rueckel
      Pages 362-371
    8. Bob Dorland, Lennard van Hal, Stanley Lageweg, Jurgen Mulder, Rinke Schreuder, Amir Zaidi et al.
      Pages 383-393
    9. Yoeri Appel, Yordan Dimitrov, Sjoerd Gnodde, Natasja van Heerden, Pieter Kools, Daniël Swaab et al.
      Pages 394-403
  6. Posters

    1. Front Matter
      Pages 405-405
    2. Fatima Hamiye, Bilal Said, Bader Serhan
      Pages 407-416
    3. Imre Dániel Báldy, Nikolaj Hansen, Thomas Bjørner
      Pages 417-427
    4. Ioannis Petroulis, Maria Tzelepi, Kyparissia Papanikolaou
      Pages 428-437

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 8th International Conference on Games and Learning Alliance, GALA 2019, held in Athens, Greece, in November 2019.

The 38 regular papers presented together with 19 poster papers were carefully reviewed and selected from 76 submissions. The papers cover the following topics: serious game design and pedagogical foundations; AI and technology for SG; gamification; applications and case studies; and posters.

The chapter "Cyber Chronix, Participatory Research Approach to Develop and Evaluate a Storytelling Game on Personal Data Protection Rights and Privacy Risks" is available open access under a CC BY 4.0 license at link.springer.com.

Keywords

artificial intelligence computer games computer systems computer vision e-learning game design game technology game theory game-based learning gameplay hci human-computer interaction information systems instructional design interactive computer graphics serious games technology-enhanced learning user interfaces videogames virtual worlds software

Editors and affiliations

  1. 1.University of MaltaMsidaMalta
  2. 2.University of MaltaMsidaMalta
  3. 3.National Research Council of ItalyPalermoItaly
  4. 4.Leibniz-Institut für WissensmedienTübingenGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-34350-7
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-030-34349-1
  • Online ISBN 978-3-030-34350-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site