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Serious Games for Enhancing Law Enforcement Agencies

From Virtual Reality to Augmented Reality

  • Babak Akhgar
Book

Part of the Security Informatics and Law Enforcement book series (SILE)

Table of contents

  1. Front Matter
    Pages i-xv
  2. Babak Akhgar, Andrea Redhead, Steffi Davey, Jonathan Saunders
    Pages 1-11
  3. Foundations

    1. Front Matter
      Pages 13-13
    2. Nathanaël Maugard
      Pages 15-41
    3. Steffi Davey, Paul Hancock
      Pages 43-63
    4. Andrea Redhead, Jonathan Saunders
      Pages 83-98
  4. Process

    1. Front Matter
      Pages 99-99
    2. Steffi Davey, Jonathan Saunders
      Pages 117-130
    3. Jonathan Saunders
      Pages 131-147
    4. P. Saskia Bayerl, Steffi Davey, Philipp Lohrmann, Jonathan Saunders
      Pages 149-169
  5. Application Areas and Examples

    1. Front Matter
      Pages 171-171
    2. Andrea Redhead, Steffi Davey
      Pages 173-188
    3. Paul Hancock, Jonathan Saunders, Steffi Davey, Tony Day, Babak Akhgar
      Pages 189-193
    4. Babak Akhgar, Jonathan Saunders, Paul Hancock, Alison Lyle, D. S. Shelton Newsham
      Pages 195-208
    5. Paul Hancock, Helen Gibson, Babak Akhgar
      Pages 209-224
  6. Back Matter
    Pages 225-231

About this book

Introduction

This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector.

Keywords

Policing and serious games Policing and virtual reality Policing and augmented reality Police training and serious games Game development for law enforcement

Editors and affiliations

  • Babak Akhgar
    • 1
  1. 1.CENTRIC (Centre of Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research)Sheffield Hallam UniversitySheffieldUK

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-29926-2
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Mathematics and Statistics
  • Print ISBN 978-3-030-29925-5
  • Online ISBN 978-3-030-29926-2
  • Series Print ISSN 2523-8507
  • Series Online ISSN 2523-8515
  • Buy this book on publisher's site