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Gender, Masculinity and Video Gaming

Analysing Reddit's r/gaming Community

  • Marcus Maloney
  • Steven Roberts
  • Timothy Graham
Book

Table of contents

  1. Front Matter
    Pages i-xi
  2. Marcus Maloney, Steven Roberts, Timothy Graham
    Pages 1-21
  3. Marcus Maloney, Steven Roberts, Timothy Graham
    Pages 23-36
  4. Marcus Maloney, Steven Roberts, Timothy Graham
    Pages 37-57
  5. Marcus Maloney, Steven Roberts, Timothy Graham
    Pages 59-72
  6. Marcus Maloney, Steven Roberts, Timothy Graham
    Pages 73-89
  7. Marcus Maloney, Steven Roberts, Timothy Graham
    Pages 91-101
  8. Back Matter
    Pages 103-104

About this book

Introduction

“In this compelling account of the aftermath of the #GamerGate controversies the authors trace how misogynistic discourses and feelings were expressed and contested. The book tells an important story of how gendered harassment and hate speech against women can be both intensified and challenged via these kinds of online engagements.”

-Deborah Lupton, University of New South Wales, Australia

“Recognising the genuine desire to see positive social change within the industry and the wider gaming community, alongside the limitations to progress so far, this important book should inform thinking on how gender inequality is further eroded moving forward.”

-Mark McCormack, University of Roehampton, UK

“A timely and much needed text: well written, and theoretically and empirically informed. This is an important source for any scholar or student interested in gamers, game communities, and how these are changing."

-Garry Crawford, University of Salford, UK


This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology,games studies and computer sciences, will find this book of interest.


Marcus Maloney is Lecturer in Sociology, Coventry University, UK.

Steven Roberts is Associate Professor in Sociology, Monash University, Australia.

Timothy Graham is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.

Keywords

toxic masculinity geek culture gender studies sexism topic modelling computational analysis

Authors and affiliations

  • Marcus Maloney
    • 1
  • Steven Roberts
    • 2
  • Timothy Graham
    • 3
  1. 1.School of HumanitiesCoventry UniversityCoventryUK
  2. 2.School of Social SciencesMonash UniversityClaytonAustralia
  3. 3.Queensland University of TechnologyBrisbaneAustralia

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-28262-2
  • Copyright Information The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2019
  • Publisher Name Palgrave Pivot, Cham
  • eBook Packages Literature, Cultural and Media Studies
  • Print ISBN 978-3-030-28261-5
  • Online ISBN 978-3-030-28262-2
  • Buy this book on publisher's site