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© 2019

Advances in Computer Graphics

36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019, Proceedings

  • Marina Gavrilova
  • Jian Chang
  • Nadia Magnenat Thalmann
  • Eckhard Hitzer
  • Hiroshi Ishikawa
Conference proceedings CGI 2019

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11542)

Also part of the Image Processing, Computer Vision, Pattern Recognition, and Graphics book sub series (LNIP, volume 11542)

Table of contents

  1. Front Matter
    Pages i-xv
  2. CGI’19 Full Papers

    1. Front Matter
      Pages 1-1
    2. Andre Da Silva Antonitsch, Diogo Hartmann Muller Schaffer, Gabriel Wetzel Rockenbach, Paulo Knob, Soraia Raupp Musse
      Pages 15-27
    3. Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi
      Pages 28-39
    4. Petr Bobák, Ladislav Čmolík, Martin Čadík
      Pages 40-52
    5. Haysn Hornbeck, Usman Alim
      Pages 68-80
    6. Zhuoran Li, Jing Wang, Zhaoyu Yan, Xinyao Wang, Muhammad Shahid Anwar
      Pages 81-93
    7. Maryam Naghizadeh, Darren Cosker
      Pages 94-106
    8. Jose Abel Ticona, Steeven Villa, Rafael Torchelsen, Anderson Maciel, Luciana Nedel
      Pages 119-130
    9. Songgang Xu, Hang Li, John Keyser
      Pages 131-142
    10. Tianyang Dong, Yifan Song, Yuqi Shen, Jing Fan
      Pages 143-154
    11. Paul Dany Atauchi, Luciana Nedel, Renata Galante
      Pages 155-166
    12. Saeed Ghorbani, Ali Etemad, Nikolaus F. Troje
      Pages 167-178
    13. Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-lai Chung, Hong Va Leong
      Pages 190-202

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 36th Computer Graphics International Conference, CGI 2019, held in Calgary, AB, Canada, in June 2019.
The 30 revised full papers presented together with 28 short papers were carefully reviewed and selected from 231 submissions. The papers address topics such as: 3D reconstruction and rendering, virtual reality and augmented reality, computer animation, geometric modelling, geometric computing, shape and surface modelling, visual analytics, image processing, pattern recognition, motion planning, gait and activity biometric recognition, machine learning for graphics and applications in security, smart electronics, autonomous navigation systems, robotics, geographical information systems, and medicine and art.

Keywords

computer graphics animation rendering shape modeling virtual reality human-centered computing machine learning human and societal aspects of security and privacy 3D artificial intelligence computer vision databases Human-Computer Interaction (HCI) image coding image processing image reconstruction image segmentation pattern recognition robotics software engineering

Editors and affiliations

  1. 1.University of CalgaryCalgaryCanada
  2. 2.Bournemouth UniversityPooleUK
  3. 3.University of Geneva, MIRALabCarougeSwitzerland
  4. 4.International Christian UniversityTokyoJapan
  5. 5.Waseda UniversityTokyoJapan

Bibliographic information