Quantum Game Simulation

  • Ramón Alonso-Sanz

Part of the Emergence, Complexity and Computation book series (ECC, volume 36)

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Ramón Alonso-Sanz
    Pages 1-9
  3. Ramón Alonso-Sanz
    Pages 11-19
  4. Ramón Alonso-Sanz
    Pages 21-49
  5. Ramón Alonso-Sanz
    Pages 51-72
  6. Ramón Alonso-Sanz
    Pages 73-89
  7. Ramón Alonso-Sanz
    Pages 91-115
  8. Ramón Alonso-Sanz
    Pages 117-139
  9. Ramón Alonso-Sanz
    Pages 141-174
  10. Ramón Alonso-Sanz
    Pages 175-192
  11. Ramón Alonso-Sanz
    Pages 193-207
  12. Ramón Alonso-Sanz
    Pages 209-230
  13. Ramón Alonso-Sanz
    Pages 231-250
  14. Back Matter
    Pages 251-252

About this book


This book addresses two disciplines that have traditionally occupied completely different realms: quantum information and computation, and game theory. Helping readers connect these fields, it appeals to a wide audience, including computer scientists, engineers, mathematicians, physicists, biologists or economists.

The book is richly illustrated and basic concepts are accessible to readers with basic training in science. As such it is useful for undergraduate students as well as established academicians and researchers. Further, the didactic and tutorial-like style makes it ideal supplementary reading for courses on quantum information and computation, game theory, cellular automata and simulation.


Game Theory Quantum Information and Computation Quantum Game Theory Quantum Games Simulation EWL Method Classical Correlated Games Quantum Memory

Authors and affiliations

  • Ramón Alonso-Sanz
    • 1
  1. 1.Technical Universty of MadridMadridSpain

Bibliographic information