Advertisement

Intelligent Technologies for Interactive Entertainment

10th EAI International Conference, INTETAIN 2018, Guimarães, Portugal, November 21-23, 2018, Proceedings

  • Paulo Cortez
  • Luís Magalhães
  • Pedro Branco
  • Carlos Filipe Portela
  • Telmo Adão
Conference proceedings INTETAIN 2018

Table of contents

  1. Front Matter
    Pages i-x
  2. Artificial Intelligence and Autonomous Systems

    1. Front Matter
      Pages 1-1
    2. António Coelho, Pedro Branco, João Martinho Moura
      Pages 14-24
  3. Health-Centered Decision Support and Assessment Through Machine Reasoning

    1. Front Matter
      Pages 25-25
    2. João M. Carvalho, Susana Brás, Armando J. Pinho
      Pages 27-36
    3. Hugo Peixoto, Alexandra Francisco, Ana Duarte, Márcia Esteves, Sara Oliveira, Vítor Lopes et al.
      Pages 37-46
    4. Sofia Santos, M. Rosário Martins, Henrique Vicente, M. Gabriel Barroca, Fernando Calisto, César Gama et al.
      Pages 47-57
    5. Miguel Vieira, Filipe Portela, Manuel Filipe Santos
      Pages 58-67
    6. Ksenia Kolykhalova, David O’Sullivan, Stefano Piana, Hyungsook Kim, Yonghyun Park, Antonio Camurri
      Pages 68-72
  4. Computational Inference Applied to Social Profiling

    1. Front Matter
      Pages 73-73
    2. David Nova, André Ferreira, Paulo Cortez
      Pages 85-94
    3. Seth Siriya, Martin Lochner, Andreas Duenser, Ronnie Taib
      Pages 105-114
  5. Virtual Environments, Entertainment and Games

    1. Front Matter
      Pages 115-115
    2. Gonçalo Pinheiro, Nelson Alves, Luis Magalhães, Luís Agrellos, Miguel Guevara
      Pages 117-126
    3. Ana Carolina Ribeiro, Rui Frazão, Jorge Oliveira e Sá
      Pages 127-136
    4. Francesco De Pace, Federico Manuri, Andrea Sanna, Davide Zappia
      Pages 137-147
    5. Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Antonios Kaniadakis, Stefan Poslad
      Pages 148-159
  6. Back Matter
    Pages 161-161

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimarães, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.

Keywords

artificial intelligence computer games computer vision computing methodologies decision support systems graphics systems and interfaces HCI design and evaluation methods human computer interaction (HCI) Human-Computer Interaction (HCI) image coding image reconstruction machine learning mixed / augmented reality motion estimation pose estimation support vector Support Vector Machines (SVM) ubiquitous and mobile computing theory virtual reality

Editors and affiliations

  1. 1.Department de Sistemas de InformacaoUniversidade do MinhoGuimaraesPortugal
  2. 2.Department of Information SystemsUniversity of MinhoGuimarãesPortugal
  3. 3.University of MinhoGuimarãesPortugal
  4. 4.Department of Information SystemsUniversity of MinhoGuimarãesPortugal
  5. 5.Department of EngineeringUniversity of Trás-os-Montes e Alto DouroVila RealPortugal

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-16447-8
  • Copyright Information ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science Computer Science (R0)
  • Print ISBN 978-3-030-16446-1
  • Online ISBN 978-3-030-16447-8
  • Series Print ISSN 1867-8211
  • Series Online ISSN 1867-822X
  • Buy this book on publisher's site