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Concise Guide to Object-Oriented Programming

An Accessible Approach Using Java

  • Kingsley¬†Sage

Part of the Undergraduate Topics in Computer Science book series (UTICS)

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Kingsley Sage
    Pages 1-9
  3. Kingsley Sage
    Pages 11-35
  4. Kingsley Sage
    Pages 37-56
  5. Kingsley Sage
    Pages 57-74
  6. Kingsley Sage
    Pages 99-122
  7. Kingsley Sage
    Pages 123-146
  8. Kingsley Sage
    Pages 147-177
  9. Kingsley Sage
    Pages 179-189
  10. Back Matter
    Pages 191-195

About this book

Introduction

This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life.

Topics and features:

  • Presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ.
  • Discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API).
  • Highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism.
  • Examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding.
  • Investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet.
  • Describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern.
  • Outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book.
  • Provides code for all examples and projects at an associated website.

This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.

Dr. Kingsley Sage is a Senior Teaching Fellow in Computing Sciences in the Department of Informatics at the University of Sussex, Brighton, UK, and a Senior Fellow of the Higher Education Academy (SFHEA). He has more than 20 years of teaching experience, from the level of further/continuing education through to postgraduate-level teaching, in both traditional university teaching and adult education.

Keywords

Object Oriented Programming Java BlueJ Programming Coding

Authors and affiliations

  • Kingsley¬†Sage
    • 1
  1. 1.School of Engineering and InformaticsUniversity of SussexFalmer, East SussexUK

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-13304-7
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-030-13303-0
  • Online ISBN 978-3-030-13304-7
  • Series Print ISSN 1863-7310
  • Series Online ISSN 2197-1781
  • Buy this book on publisher's site