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Games and Learning Alliance

7th International Conference, GALA 2018, Palermo, Italy, December 5–7, 2018, Proceedings

  • Manuel Gentile
  • Mario Allegra
  • Heinrich Söbke
Conference proceedings GALA 2018

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11385)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11385)

Table of contents

  1. Front Matter
    Pages I-XV
  2. Games for Skills Training

    1. Front Matter
      Pages 1-1
    2. Manuel Gentile, Giuseppe Città, Salvatore Perna, Alessandro Signa, Francesco Reale, Valentina Dal Grande et al.
      Pages 3-15
    3. Sobah Abbas Petersen, Manuel Oliveira, Kristin Hestetun, Anette Østbø Sørensen
      Pages 28-38
    4. Nouri Khalass, Georgia Zarnomitrou, Kazi Injamamul Haque, Salim Salmi, Simon Maulini, Tanja Linkermann et al.
      Pages 39-48
    5. Salvatore Di Dio, Enza Lissandrello, Domenico Schillaci, Brunella Caroleo, Andrea Vesco, Ingwio D’Hespeel
      Pages 60-70
    6. Harmen de Weerd, Nick Degens
      Pages 71-81
    7. David Alderliesten, Kotryna Valečkaitė, Nestor Z. Salamon, J. Timothy Balint, Rafael Bidarra
      Pages 82-89
    8. Katerina Tsarava, Korbinian Moeller, Manuel Ninaus
      Pages 90-100
    9. Samantha Clarke, Sylvester Arnab, Luca Morini, Lauren Heywood
      Pages 101-109
    10. Laura M. van der Lubbe, Charlotte Gerritsen, Daniel Formolo, Marco Otte, Tibor Bosse
      Pages 110-120
  3. Game Design

    1. Front Matter
      Pages 121-121
    2. Anne van der Linden, Wouter R. van Joolingen, Ralph F. G. Meulenbroeks
      Pages 123-133
    3. Donatella Persico, Marcello Passarelli, Francesca Dagnino, Flavio Manganello, Jeffrey Earp, Francesca Pozzi
      Pages 134-145
    4. Daniel Atorf, Ehm Kannegieser, Wolfgang Roller
      Pages 146-156
    5. Kristian Kiili, Antti Koskinen, Antero Lindstedt, Manuel Ninaus
      Pages 157-166
    6. Simon Greipl, Manuel Ninaus, Darlene Bauer, Kristian Kiili, Korbinian Moeller
      Pages 167-177
    7. Hossein Jamshidifarsani, Paul Tamayo-Serrano, Samir Garbaya, Theodore Lim, Pierre Blazevic
      Pages 178-190
    8. Elizabeth Boyle, Jannicke Baalsrud Hauge, Murray Leith, Duncan Sim, Hans Hummel, Petar Jandrić et al.
      Pages 191-200
    9. Nikesh Bajaj, Francesco Bellotti, Riccardo Berta, Jesùs Requena Carriòn, Alessandro De Gloria
      Pages 201-209
    10. Manuel Maarek, Sandy Louchart, Léon McGregor, Ross McMenemy
      Pages 221-231
    11. Christina Tsita, Maya Satratzemi
      Pages 232-241
  4. Methods and Tools

    1. Front Matter
      Pages 255-255
    2. Jan Dirk L. Fijnheer, Herre van Oostendorp, Remco C. Veltkamp
      Pages 257-266
    3. Dilanga Abeyrathna, Srikanth Vadla, Vidya Bommanapally, Mahadevan Subramaniam, Parvathi Chundi, Abhishek Parakh
      Pages 267-276
    4. Wim Westera, Baltasar Fernandez-Manjon, Rui Prada, Kam Star, Andrea Molinari, Dominic Heutelbeck et al.
      Pages 277-286
    5. Cristina Alonso-Fernández, Iván Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón
      Pages 287-296
    6. Telmo Zarraonandia, Paloma Díaz, Andrés Santos, Álvaro Montero, Ignacio Aedo
      Pages 297-307
    7. Iza Marfisi-Schottman, Sébastien George, Marc Leconte
      Pages 308-317
    8. Daisy Abbott
      Pages 318-329
    9. Nicolò Balzarotti, Gabriel Baud-Bovy
      Pages 330-339
  5. Gamification and Innovative Game Approaches

    1. Front Matter
      Pages 341-341
    2. Darina Dicheva, Keith Irwin, Christo Dichev
      Pages 343-353
    3. Iwan Gurjanow, Miguel Oliveira, Joerg Zender, Pedro A. Santos, Matthias Ludwig
      Pages 364-374
    4. Agnese Augello, Ignazio Infantino, Umberto Maniscalco, Giovanni Pilato, Filippo Vella
      Pages 387-396
    5. Margarida Romero, Dayle David, Benjamin Lille
      Pages 397-405
  6. Posters

    1. Front Matter
      Pages 407-407
    2. Antonina Argo, Marco Arrigo, Fabio Bucchieri, Francesco Cappello, Francesco Di Paola, Mariella Farella et al.
      Pages 409-413
    3. Ioana Andreea Stefan, Jannicke Baalsrud Hauge, Ancuta Florentina Gheorge, Antoniu Stefan
      Pages 418-421
    4. Robert Seater, Joel Kurucar, Andrew Uhmeyer
      Pages 426-430
    5. Pia Spangenberger, Linda Kruse, Felix Kapp
      Pages 431-435
    6. Giuseppe Chiazzese, Eleni Mangina, Antonella Chifari, Gianluca Merlo, Rita Treacy, Crispino Tosto
      Pages 436-439

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.
The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.

Keywords

serious games interactive games virtual worlds software application specific development environments artificial intelligence user testing instructional design game design technology-enhanced learning teaching virtual reality human-computer interaction user interfaces interactive computer graphics e-learning education learning experiences telecommunication networks software engineering curriculum

Editors and affiliations

  • Manuel Gentile
    • 1
  • Mario Allegra
    • 2
  • Heinrich Söbke
    • 3
  1. 1.Institute for Educational Technology - National Research Council of Italy (ITD-CNR)PalermoItaly
  2. 2.Institute for Educational Technology - National Research Council of Italy (ITD-CNR)PalermoItaly
  3. 3.Bauhaus-UniversitätWeimarGermany

Bibliographic information

  • DOI https://doi.org/10.1007/978-3-030-11548-7
  • Copyright Information Springer Nature Switzerland AG 2019
  • Publisher Name Springer, Cham
  • eBook Packages Computer Science
  • Print ISBN 978-3-030-11547-0
  • Online ISBN 978-3-030-11548-7
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site