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© 2018

Interactive Storytelling

11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5–8, 2018, Proceedings

  • Rebecca Rouse
  • Hartmut Koenitz
  • Mads Haahr
Conference proceedings ICIDS 2018

Part of the Lecture Notes in Computer Science book series (LNCS, volume 11318)

Also part of the Information Systems and Applications, incl. Internet/Web, and HCI book sub series (LNISA, volume 11318)

Table of contents

  1. Front Matter
    Pages I-XIX
  2. Introduction

    1. Front Matter
      Pages 1-1
  3. The Future of the Discipline

    1. Front Matter
      Pages 19-19
    2. R. Michael Young
      Pages 21-35
  4. Theory and Analysis

    1. Front Matter
      Pages 63-63
    2. John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin
      Pages 79-92
    3. Christian Roth, Tom van Nuenen, Hartmut Koenitz
      Pages 93-106
    4. Hartmut Koenitz, Andrea Di Pastena, Dennis Jansen, Brian de Lint, Amanda Moss
      Pages 107-120
    5. Bjørn Anker Gjøl, Niels Valentin Jørgensen, Mathias Ramsø Thomsen, Luis Emilio Bruni
      Pages 121-133
    6. Colette Daiute, Robert O. Duncan, Fedor Marchenko
      Pages 134-142
    7. Sergio Estupiñán, Brice Maret, Kasper Andkjaer, Nicolas Szilas
      Pages 149-153
    8. Max Kreminski, Noah Wardrip-Fruin
      Pages 160-164
    9. Hartmut Koenitz, Christian Roth, Teun Dubbelman
      Pages 165-170
    10. Sarah Harmon, Seth Chatterton
      Pages 171-175

About these proceedings

Introduction

This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. 

The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society. 

Keywords

3D artificial intelligence augmented reality classification computer games computer networks data communication systems education game design Human-Computer Interaction (HCI) interactive computer graphics internet mobile computing mobile devices social media telecommunication networks user interfaces video games virtual reality World Wide Web

Editors and affiliations

  1. 1.Rensselaer Polytechnic InstituteTroyUSA
  2. 2.University of the Arts UtrechtUtrechtThe Netherlands
  3. 3.Trinity College DublinDublinIreland

Bibliographic information