Modeling and Simulating Bodies and Garments

  • Nadia Magnenat-Thalmann

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Nadia Magnenat-Thalmann
    Pages 1-30
  3. Nadia Magnenat-Thalmann
    Pages 31-70
  4. Nadia Magnenat-Thalmann
    Pages 71-137
  5. Nadia Magnenat-Thalmann
    Pages 139-159

About this book


Modeling and Simulating Bodies and Garments is a comprehensive visual textbook, dealing with all aspects of 3D virtual clothing and allowing users to try on virtual outfits. It covers a number of topics including: - Body modeling and animation - Character based adaptation - Cloth modeling and simulation - Design and animation of patterns and clothes - Virtual prototyping The chapters cover the complex issues that have to be addressed in order to successfully implement a 3D virtual try-on, discussing the adjustments that have to be made to calibrate the dimensions, the effects of motion, and cloth retargeting. The ultimate goal is for humans to see themselves at any time, wearing any clothing available in the database, adapted to their body size. Students and practitioners alike will benefit from the information contained in the book. Many images are included, and more can be found on


3D garment design 3D graphics Character animation Cloth simulation Simulation Virtual humans Virtual prototyping modeling

Editors and affiliations

  • Nadia Magnenat-Thalmann
    • 1
  1. 1.MIRALabUniversité de GenèveGenèveSwitzerland

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag London Limited 2010
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84996-262-9
  • Online ISBN 978-1-84996-263-6
  • Buy this book on publisher's site