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Evaluating User Experience in Games

Concepts and Methods

  • Regina Bernhaupt

Part of the Human-Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xxviii
  2. Introduction to Evaluation of UX

    1. Front Matter
      Pages 1-1
    2. Regina Bernhaupt
      Pages 3-7
  3. Frameworks and Methods

    1. Front Matter
      Pages 9-9
    2. Jari Takatalo, Jukka Häkkinen, Jyrki Kaistinen, Göte Nyman
      Pages 23-46
    3. Eduardo H. Calvillo-Gámez, Paul Cairns, Anna L. Cox
      Pages 47-71
    4. Emily Brown
      Pages 73-87
    5. Graham McAllister, Gareth R. White
      Pages 107-128
  4. User Experience – Decomposed

    1. Front Matter
      Pages 129-129
    2. Karolien Poels, Wijnand IJsselsteijn, Yvonne de Kort, Bart Van Iersel
      Pages 149-163
    3. Michael Lankes, Regina Bernhaupt, Manfred Tscheligi
      Pages 165-183
  5. User Experience – Evaluating Special Aspects of Games

    1. Front Matter
      Pages 185-185
    2. Florian ‘Floyd’ Mueller, Nadia Bianchi-Berthouze
      Pages 187-207
    3. Michael Brown, Aidan Kehoe, Jurek Kirakowski, Ian Pitt
      Pages 209-219
    4. Christina Koeffel, Wolfgang Hochleitner, Jakob Leitner, Michael Haller, Arjan Geven, Manfred Tscheligi
      Pages 233-256
  6. Back Matter
    Pages 257-258

About this book

Introduction

User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established.

The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play.

Evaluating User Experiences in Games:

  • Presents a broad range of user experience evaluation methods and concepts;
  • Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context;
  • Includes new research on evaluating user experience during game play and after; and social play;
  • Describes new evaluation methods;
  • Details methods that are also applicable for exertion games or tabletop games.

 

This comprehensive book will be welcomed by researchers and practitioners in the field.

Keywords

Design Interaction human-computer interaction (HCI) usability user experience user experience (UX)

Editors and affiliations

  • Regina Bernhaupt
    • 1
  1. 1.Institut de Recherches en, Informatique de Toulouse (IRIT)Université Toulouse IIIToulouse CX 4France

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-84882-963-3
  • Copyright Information Springer-Verlag London 2010
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84882-962-6
  • Online ISBN 978-1-84882-963-3
  • Series Print ISSN 1571-5035
  • Buy this book on publisher's site