Online Worlds: Convergence of the Real and the Virtual

  • William Sims Bainbridge
Part of the Human-Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-vii
  2. William Sims Bainbridge
    Pages 1-6
  3. William Sims Bainbridge
    Pages 7-19
  4. John Bohannon, T. Ryan Gregory, Niles Eldredge, William Sims Bainbridge
    Pages 71-85
  5. Richard Childers
    Pages 101-109
  6. Julian Lombardi, Marilyn Lombardi
    Pages 111-122
  7. Jane Barnett, Mark Coulson, Nigel Foreman
    Pages 147-160
  8. Searle Huh, Dmitri Williams
    Pages 161-174
  9. Jeremy N. Bailenson, Kathryn Y. Segovia
    Pages 175-186
  10. Greg Wadley, Martin R. Gibbs
    Pages 187-200
  11. Mary Lou Maher
    Pages 201-212
  12. William Sims Bainbridge
    Pages 237-251

About this book

Introduction

Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture, and working groups.

This book brings together an international team of highly accomplished authors to examine the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that are making virtual worlds increasingly popular, and which are establishing them as a major sector of human-centred computing.

Keywords

Content Human-computer Interaction Online community Virtual world collaboration trust virtual reality

Editors and affiliations

  • William Sims Bainbridge
    • 1
  1. 1.Div. Information & IntelligentNational Science FoundationArlingtonU.S.A.

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-84882-825-4
  • Copyright Information Springer-Verlag London 2010
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84882-824-7
  • Online ISBN 978-1-84882-825-4
  • Series Print ISSN 1571-5035
  • About this book