The Engineering of Mixed Reality Systems

  • Emmanuel Dubois
  • Philip Gray
  • Laurence Nigay

Part of the Human-Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Interaction Design

    1. Front Matter
      Pages 7-7
    2. Emmanuel Dubois, Phil Gray, Laurence Nigay
      Pages 1-6
    3. Céline Coutrix, Laurence Nigay
      Pages 9-31
    4. Susanna Nilsson, Björn Johansson, Arne Jönsson
      Pages 33-55
    5. Holger Schnädelbach, Areti Galani, Martin Flintham
      Pages 57-78
    6. Nadine Couture, Guillaume Rivière, Patrick Reuter
      Pages 101-120
    7. Eng Tat Khoo, Tim Merritt, Adrian David Cheok
      Pages 121-141
    8. Pontus Larsson, Aleksander Väljamäe, Daniel Västfjäll, Ana Tajadura-Jiménez, Mendel Kleiner
      Pages 143-163
    9. Florian ‘Floyd’ Mueller, Martin R. Gibbs, Frank Vetere
      Pages 165-182
    10. Guillaume Gauffre, Syrine Charfi, Christophe Bortolaso, Cédric Bach, Emmanuel Dubois
      Pages 183-208
  3. Software Design and Implementation

    1. Front Matter
      Pages 209-209
    2. Benjamin Avery, Ross T. Smith, Wayne Piekarski, Bruce H. Thomas
      Pages 211-231
    3. John Williamson, Roderick Murray-Smith
      Pages 233-250
    4. Peter Keitler, Daniel Pustka, Manuel Huber, Florian Echtler, Gudrun Klinker
      Pages 251-273
    5. Jan M.V. Misker, Jelle van der Ster
      Pages 275-291
    6. Christopher Wolfe, J. David Smith, W. Greg Phillips, T.C. Nicholas Graham
      Pages 293-312
    7. S. Dupuy-Chessa, G. Godet-Bar, J.-L. Pérez-Medina, D. Rieu, D. Juras
      Pages 313-334
  4. Applications of Mixed Reality

    1. Front Matter
      Pages 335-335

About this book

Introduction

Mixed reality computer systems aim to fuse digital and physical information and features, either as an augmentation of real-world environments or as a means of providing physically-based interaction with computer-based systems. So – for example – museum displays can be augmented with added information about their history and provenance, and this information delivered to a visitor via their mobile telephone as they pass in front of the display.

An increasing number of systems are exploiting mixed reality but to date there are no systematic methods, techniques or guidelines for the development of such systems. In bringing together contributions on a broad range of mixed reality development issues this book provides a sound theoretical foundation for a disciplined approach to mixed reality engineering.

Divided into three parts, interaction design, software design and implementation, this book brings together state of the art developments in the engineering of mixed reality systems, addressing issues at these three levels. Part 1 covers generic and specific mixed reality design elements and provides an overview of the design method; Part 2 addresses technical solutions for interaction techniques, development tools and a global view of the mixed reality software development process. Finally part 3 contains detailed case studies to highlight the application of mixed reality in a variety of fields including aviation, architecture, emergency management, games, and healthcare.

Multimodal and tangible interaction designers, systems engineers working in augmented reality and ubiquitous systems, human factors researchers, and others interested in the use of mixed reality techniques in their work, will find this book a useful addition to their bookshelf.

Keywords

Augmented Reality Design Hardware Interaction Interface classification development implementation interaction design interactive system interfaces mixed reality software software engineering tracking

Editors and affiliations

  • Emmanuel Dubois
    • 1
  • Philip Gray
    • 2
  • Laurence Nigay
    • 3
  1. 1.Institut de Recherches enUniversité Toulouse IIIToulouse CX 4France
  2. 2.Dept. Computing ScienceUniversity of GlasgowGlasgowUnited Kingdom
  3. 3.Labo. d'Informatique de Grenoble (LIG)Université Grenoble IGrenobleFrance

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-84882-733-2
  • Copyright Information Springer-Verlag London 2010
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84882-732-5
  • Online ISBN 978-1-84882-733-2
  • Series Print ISSN 1571-5035
  • About this book