Multimodal Usability

  • Niels Ole Bernsen
  • Laila Dybkjær

Part of the Human-Computer Interaction Series book series (HCIS)

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Niels Ole Bernsen, Laila Dybkjær
    Pages 1-19
  3. Niels Ole Bernsen, Laila Dybkjær
    Pages 21-23
  4. Niels Ole Bernsen, Laila Dybkjær
    Pages 25-65
  5. Niels Ole Bernsen, Laila Dybkjær
    Pages 67-111
  6. Niels Ole Bernsen, Laila Dybkjær
    Pages 113-119
  7. Niels Ole Bernsen, Laila Dybkjær
    Pages 121-147
  8. Niels Ole Bernsen, Laila Dybkjær
    Pages 149-159
  9. Niels Ole Bernsen, Laila Dybkjær
    Pages 161-195
  10. Niels Ole Bernsen, Laila Dybkjær
    Pages 197-208
  11. Niels Ole Bernsen, Laila Dybkjær
    Pages 209-231
  12. Niels Ole Bernsen, Laila Dybkjær
    Pages 233-262
  13. Niels Ole Bernsen, Laila Dybkjær
    Pages 263-286
  14. Niels Ole Bernsen, Laila Dybkjær
    Pages 287-308
  15. Niels Ole Bernsen, Laila Dybkjær
    Pages 309-314
  16. Niels Ole Bernsen, Laila Dybkjær
    Pages 315-349
  17. Niels Ole Bernsen, Laila Dybkjær
    Pages 351-385
  18. Niels Ole Bernsen, Laila Dybkjær
    Pages 387-412
  19. Niels Ole Bernsen, Laila Dybkjær
    Pages 413-419
  20. Back Matter
    Pages 421-431

About this book

Introduction

Multimodal Usability demonstrates several major generalisations of human-computer interaction and extends the traditional focus on graphical user interfaces to all input/output modalities accessible to vision, hearing, and touch.

Multimodal Usability can help make a multimodal interactive system usable no matter if you are building a work tool or a game, and whether your system models aspects of people, like a virtual (or robot) companion or friend, or not.

Successful implementation can be achieved using the following usability development steps:

(1) Augment system model specification with an AMITUDE model of use specified in terms of Application type, Modalities, Interaction type, Task, User, Device and Environment of use.

(2) Apply usability methods to collect the usability data needed at any time. A toolbox of 24 key methods are presented in a common format. Methods are of five kinds: question-answering, meetings with discussion, observation, imagination, and interaction with the system.

(3) For each method application, post-process, annotate, analyse, report, and act on the data to improve system model usability.

Three multimodal system Cases are included to illustrate usability development from idea to user test of the implemented prototype.

Multimodal Usability assumes no prior knowledge about usability and human-computer interaction.

Keywords

Communication Design Human-computer interaction Interaction Personas Standards Systems development Usability User Interfaces computer human-computer interaction (HCI) user interface

Authors and affiliations

  • Niels Ole Bernsen
    • 1
  • Laila Dybkjær
    • 2
  1. 1.GentofteDenmark
  2. 2.GentofteDenmark

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-84882-553-6
  • Copyright Information Springer-Verlag London 2010
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84882-552-9
  • Online ISBN 978-1-84882-553-6
  • Series Print ISSN 1571-5035
  • About this book