Table of contents
About this book
Implicit techniques are a powerful tool that make it easier to describe smooth, intricate, and articulatable shapes via blending and solid geometry, and are becoming the technique of choice in an increasing number of graphics applications.
The mathematics, computational methods and data structures, as well as the algorithms required to render implicit curves and surfaces form the central theme of this book. The increasing importance of implicit objects in geometric modelling stems from the advantages these give over traditional modelling methods; the use of implicit techniques can help simplify complex actions such as point membership classification, which enables the detection of collisions in virtual environments and computer game scenarios.
Graduate students, researchers and developers in computer graphics, geometric modelling, virtual reality and computer games will find this an excellent resource and reference source for modelling and rendering complex geometric objects. The book can also be used as a core textbook for graduate level courses on implicit geometric modelling.
Editors and affiliations
- Book Title Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms
- DOI https://doi.org/10.1007/978-1-84882-406-5
- Copyright Information Springer London 2009
- Publisher Name Springer, London
- eBook Packages Computer Science Computer Science (R0)
- Hardcover ISBN 978-1-84882-405-8
- Softcover ISBN 978-1-4471-5877-6
- eBook ISBN 978-1-84882-406-5
- Edition Number 1
- Number of Pages XIV, 351
- Number of Illustrations 0 b/w illustrations, 0 illustrations in colour
Simulation and Modeling
Math Applications in Computer Science
Symbolic and Algebraic Manipulation
- Buy this book on publisher's site
From the reviews:
“The book does contain many algorithm examples and … graphics examples, as well as a scattering of data structures but it would have benefited greatly from a chapter devoted entirely to graphics programming. … A computer graphics specialist who needs to learn how to actually implement the various algorithms would need to look elsewhere. … This book would be ideal as an introduction to the field for a beginning researcher, or for a graphics specialist who wants … introductory information on a particular algorithm.” (Alasdair McAndrew, ACM Computing Reviews, December, 2009)
“The book consist of eleven chapters organized in four parts and can be seen as a self-contained tool for graduate students, researchers, and interested practitioners from industry, regarding the usage of implicit curves and surfaces for computer graphics, geometric modelling, computer games etc. … The book ends with a rich reference section containing more than 400 papers, enforcing the idea that this work represents a valuable source for the reader.” (Mirel Cosulschi, Zentralblatt MATH, Vol. 1190, 2010)