Computer Graphics for Artists: An Introduction

  • Andrew Paquette

Table of contents

  1. Front Matter
    Pages i-xviii
  2. 3D1: Introduction to 3D Modeling

    1. Front Matter
      Pages 2-2
    2. Pages 3-32
    3. Pages 33-64
    4. Pages 65-77
    5. Pages 79-93
    6. Pages 95-104
    7. Pages 105-115
    8. Pages 117-134
  3. 3D2: Optimization and Surfaces

    1. Front Matter
      Pages 142-142
    2. Pages 143-151
    3. Pages 153-164
    4. Pages 165-183
    5. Pages 185-198
    6. Pages 199-221
    7. Pages 223-231
    8. Pages 233-236
  4. Back Matter
    Pages 243-266

About this book

Introduction

Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Keywords

3D Animation CG art CG artist Editing Fundamental Learning Lighting Modelling Textur Texturing Training computer graphics topology

Authors and affiliations

  • Andrew Paquette
    • 1
  1. 1.School of Game Architecture and DesignNetherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-84800-141-1
  • Copyright Information Springer-Verlag London Limited 2008
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84800-140-4
  • Online ISBN 978-1-84800-141-1
  • About this book