Stepping into Virtual Reality

  • Mario A. A. Gutiérrez
  • Frédéric Vexo
  • Daniel Thalmann

Table of contents

  1. Front Matter
    Pages i-xv
  2. Fundamentals

    1. Pages 1-8
    2. Pages 11-47
    3. Pages 49-68
  3. Virtual Worlds

  4. Perceiving Virtual Worlds

    1. Pages 125-137
    2. Pages 139-146
    3. Pages 147-155
    4. Pages 157-161
  5. Applications

    1. Pages 165-171
    2. Pages 173-180
    3. Pages 181-188
  6. Back Matter
    Pages 189-214

About this book


The fruit of many years experience on the creation of synthetic worlds and virtual realities, this book is based on the considerable expertise of the authors, who share their knowledge of mastering the complexities behind the creation of Virtual Reality (VR) applications.

The first part of the book reviews the basic theoretical and practical concepts involved in the visual aspect of virtual environments. Part 2 provides more details on the components, structure and types of virtual worlds that can be created, including detailed explanations of the main modeling and animation techniques for virtual characters - one of the most important aspects in a virtual world. A review and discussion of the main types of VR system architectures defines the different alternatives for organizing and designing a VR application.

The final part covers the main principles of Virtual Reality hardware using a generic classification of interaction devices based on a human-centered approach (via the five human senses: vision, sound, touch, smell and taste). The book closes with an overview of successful VR systems and applications and gives a glimpse of what lies in the future.

This book was conceived as a guided tour and provides practical explanations of each step in the process of creating a Virtual Reality application. It can be used both as textbook for a Virtual Reality course, and as a reference for courses covering computer graphics, computer animation or human-computer interaction topics.


Area Turing Virtual Reality Devices augmented reality computer computer science design education medicine mixed reality prototyping techniques testing tool virtual reality

Authors and affiliations

  • Mario A. A. Gutiérrez
    • 1
  • Frédéric Vexo
    • 1
  • Daniel Thalmann
    • 1
  1. 1.EPFL VR LabSwitzerland

Bibliographic information

  • DOI
  • Copyright Information Springer London 2008
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84800-116-9
  • Online ISBN 978-1-84800-117-6
  • Buy this book on publisher's site