Essential RenderMan ®

  • Ian Stephenson

Table of contents

  1. Front Matter
    Pages i-xi
  2. General Overview

    1. Front Matter
      Pages 2-2
    2. Pages 3-5
    3. Pages 11-12
    4. Pages 13-14
  3. Geometry

    1. Front Matter
      Pages 16-16
    2. Pages 17-21
    3. Pages 23-32
    4. Pages 33-40
    5. Pages 49-56
    6. Pages 57-67
    7. Pages 79-90
    8. Pages 91-100
    9. Pages 111-118
    10. Pages 119-127

About this book

Introduction

RenderMan has long been associated with top-end film production and is an essential tool for creating many of the effects and images in recent animated films (such as Monsters, Inc., Finding Nemo and The Incredibles). RenderMan is widely available and, with the demand for higher quality images, is now used by computer-based artists at all levels of the graphics industry.

Intended to provide a straightforward and easy introduction to the basic techniques involved, this book provides an excellent grounding, enabling readers to confidently move to more advanced texts. This second edition includes a new chapter on global illumination, and, with plenty of illustrations and hands-on examples, Ian Stephenson:

• gives an overview of RenderMan

• explains how scenes are described

• illustrates (among other things) how to create surfaces; colour; lighting; shadows; and depth of field, using RIB and the C API

• introduces the techniques involved in creating shaders, applying textures and using global illumination

Keywords

Renderman Shader Shading Textur animation computer graphics rendering

Authors and affiliations

  • Ian Stephenson
    • 1
  1. 1.Bournemouth UniversityUK

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-84628-800-5
  • Copyright Information Springer-Verlag London Limited 2007
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-84628-344-4
  • Online ISBN 978-1-84628-800-5
  • About this book