Advertisement

Virtual Reality, Training’s Future?

Perspectives on Virtual Reality and Related Emerging Technologies

  • Robert J. Seidel
  • Paul R. Chatelier

Part of the Defense Research Series book series (DRSS, volume 6)

Table of contents

  1. Front Matter
    Pages i-x
  2. An Overview of Virtual Reality/Virtual Environments for Education and Training

  3. Part 1

    1. Front Matter
      Pages 7-7
    2. Kirstie L. Bellman
      Pages 9-18
    3. Stephen L. Goldberg, Bruce W. Knerr
      Pages 41-51
    4. Gaetano Canepa
      Pages 53-63
    5. Shaun B. Jones
      Pages 65-67
    6. Pascal Hue, Bruno Delannoy, Jean-Christophe Berland
      Pages 69-76
    7. Thierry Morineau, Paul Gorzerino, Jean-Paul Papin
      Pages 85-92
    8. R. Bowen Loftin, Robert T. Savely, Robin Benedetti, Chris Culbert, Laura Pusch, Robert Jones et al.
      Pages 93-103
    9. W. A. Lotens, J. B. J. Riemersma
      Pages 105-112
    10. Helen M. Gigley
      Pages 113-119
    11. Alan Penn, Nick Dalton, Laura Dekker, Chiron Mottram, Meyer Nigri
      Pages 121-130
  4. Part 2

  5. Back Matter
    Pages 153-222

About this book

Introduction

In 1988, the NATO panel governing human sciences (Panel 8 on Defence Applica­ of Human and Bio-Medical Sciences) established a Research Study Group to synthe­ tions size information relevant to Advanced Technologies Applied to Training Design. During its first phase, the RSG established an active exchange of information on advanced tech­ nologies applied to training design and stimulated much military application of these tech­ nologies. With the increased emphasis on training throughout the alliance, Panel 8, during its April 1991 meeting decided to continue with Phase II of this RSG focusing in the area of advanced training technologies that were emerging within the alliance. In order to ac­ complish its mission, the RSG held a series of workshops. Leaders in technology and training were brought together and exchanged information on the latest developments in technologies applicable to training and education. This volume represents the last in a se­ ries based on the NATO workshops. In Part One, it details findings from the last work­ shop, Virtual Reality for Training; and in Part Two, we provide a summary perspective on Virtual Reality and the other emerging technologies previously studied. These include computer-based training, expert systems, authoring systems, cost-effectiveness, and dis­ tance learning. It is a natural extension to proceed from learning without boundaries to virtual envi­ ronments. From the extended classroom to the individual or team immersion in a distrib­ uted, virtual, and collaborative environment is an easy conceptual step.

Keywords

NATO computer management performance simulation technology time

Editors and affiliations

  • Robert J. Seidel
    • 1
  • Paul R. Chatelier
    • 2
  1. 1.United States Army Research Institute for the Behavioral and Social SciencesAlexandriaUSA
  2. 2.Office of Science and Technology PolicyUSA

Bibliographic information