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Modeling and Animation Using Blender

Blender 2.80: The Rise of Eevee

  • Ezra Thess Mendoza Guevarra
Book

Table of contents

  1. Front Matter
    Pages i-xvii
  2. Ezra Thess Mendoza Guevarra
    Pages 1-25
  3. Ezra Thess Mendoza Guevarra
    Pages 27-85
  4. Ezra Thess Mendoza Guevarra
    Pages 87-115
  5. Ezra Thess Mendoza Guevarra
    Pages 117-152
  6. Ezra Thess Mendoza Guevarra
    Pages 153-269
  7. Ezra Thess Mendoza Guevarra
    Pages 271-276
  8. Back Matter
    Pages 277-295

About this book

Introduction

Discover the 3D-modeling and animation power of Blender 3D. This book starts with a brief introduction to Blender 3D including installation and the user interface. The following two chapters then introduce you to the upgraded tools in Blender 2.80 for 3D modeling, texturing, shading, and animation. The last chapter discusses the Blender game engine and all its core features.

Along the way you’ll see why Blender 3D has proved its competency in UV unwrapping, texturing, raster graphic editing, rigging, sculpting, animating, motion graphics, and video editing through the years. Modeling and Animation Using Blender gives a thorough tour of Blender Eevee, covering its new features and how to make best use of them. After reading this book you will have the confidence to choose Blender for your next project.

You will:

  • Master the features of Blender Eevee
  • Work with modeling, animation, and much more using the updated software
  • Understand important concepts such as physics and particles

Keywords

Blender 3D Eevee Modelling Animation Game physics

Authors and affiliations

  • Ezra Thess Mendoza Guevarra
    • 1
  1. 1.LagunaPhilippines

Bibliographic information