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Beginning iOS AR Game Development

Developing Augmented Reality Apps with Unity and C#

  • Allan Fowler

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Allan Fowler
    Pages 1-13
  3. Allan Fowler
    Pages 15-56
  4. Allan Fowler
    Pages 57-102
  5. Allan Fowler
    Pages 103-130
  6. Allan Fowler
    Pages 131-171
  7. Allan Fowler
    Pages 173-192
  8. Allan Fowler
    Pages 193-222
  9. Allan Fowler
    Pages 223-237
  10. Back Matter
    Pages 239-244

About this book

Introduction

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. 

No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. 

Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. 

Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences.

Keywords

Game development Unity Augmented Reality C# iPhone iPad iOS AR

Authors and affiliations

  • Allan Fowler
    • 1
  1. 1.MariettaUSA

Bibliographic information