© 2017

Pro HTML5 Games

Learn to Build your Own Games using HTML5 and JavaScript


Table of contents

  1. Front Matter
    Pages i-xv
  2. Aditya Ravi Shankar
    Pages 1-20
  3. Aditya Ravi Shankar
    Pages 21-45
  4. Aditya Ravi Shankar
    Pages 47-72
  5. Aditya Ravi Shankar
    Pages 73-113
  6. Aditya Ravi Shankar
    Pages 115-136
  7. Aditya Ravi Shankar
    Pages 137-165
  8. Aditya Ravi Shankar
    Pages 167-209
  9. Aditya Ravi Shankar
    Pages 211-241
  10. Aditya Ravi Shankar
    Pages 243-282
  11. Aditya Ravi Shankar
    Pages 283-317
  12. Aditya Ravi Shankar
    Pages 319-352
  13. Aditya Ravi Shankar
    Pages 353-380
  14. Aditya Ravi Shankar
    Pages 381-407
  15. Aditya Ravi Shankar
    Pages 409-420
  16. Back Matter
    Pages 421-426

About this book


Build your next game on a bigger scale with Pro HTML5 Games. This essential book teaches you to master advanced game programming in HTML5. You’ll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games.

Led by an expert game programmer, you’ll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. 

This new and fully updated second edition now includes chapters on mobile game development and an essential game developer's toolkit. Understand how to develop complex, bolder games and become an HTML5 games pro using Pro HTML5 Games today.


HTML5 Command and conquer game development JavaScript mobile game development pro html5 games

Authors and affiliations

  1. 1.BangaloreIndia

About the authors

Aditya Ravi Shankar started programming in 1993 when he was first introduced to the world of computers. With no access to the Internet or online tutorials at the time, he wrote his first game in GW-BASIC by painstakingly retyping code from a book he found at the local library.

After graduating from the Indian Institute of Technology Madras in 2001, he spent nearly a decade working as a software consultant, developing trading and analytics systems for investment banks and large Fortune 100 companies, before eventually leaving his corporate life behind so he could focus on doing what he loved.

A self-confessed technology geek, he has spent the time since then working on his own projects and experimenting with every new language and technology that he could, including of course HTML5. During this time he became well known for singlehandedly re-creating the famous RTS game Command and Conquer, as well as Commandos: Behind Enemy Lines entirely in HTML5.

Apart from programming, Aditya is passionate about billiards, salsa dancing, fitness and personal development. He maintains a personal website where he writes articles on game programming, personal development, and billiards, as well as shares his popular game demos.

When he is not busy writing or working on his own projects, Aditya does consulting work with companies to help them launch new software products and games.

Bibliographic information