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Learning Web-based Virtual Reality

Build and Deploy Web-based Virtual Reality Technology

  • Srushtika Neelakantam
  • Tanay Pant

Table of contents

  1. Front Matter
    Pages i-xiv
  2. Srushtika Neelakantam, Tanay Pant
    Pages 1-4
  3. Srushtika Neelakantam, Tanay Pant
    Pages 5-9
  4. Srushtika Neelakantam, Tanay Pant
    Pages 11-16
  5. Srushtika Neelakantam, Tanay Pant
    Pages 17-38
  6. Srushtika Neelakantam, Tanay Pant
    Pages 39-52
  7. Srushtika Neelakantam, Tanay Pant
    Pages 53-61
  8. Srushtika Neelakantam, Tanay Pant
    Pages 63-68
  9. Srushtika Neelakantam, Tanay Pant
    Pages 69-79
  10. Back Matter
    Pages 81-83

About this book

Introduction

Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, A-Frame, testing applications on Google Cardboard, and so on. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. 

By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.

You will:
  • Experience WebVR, the WebVR API, and WebVR libraries
  • Make use of various pieces of VR hardware
  • See popular WebVR projects
  • Use A-Frame to build your own WebVR projects

Keywords

webvr aframe a frame virtual reality VR javascript

Authors and affiliations

  • Srushtika Neelakantam
    • 1
  • Tanay Pant
    • 2
  1. 1.BangaloreIndia
  2. 2.GhaziabadIndia

Bibliographic information