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Building Apps for the Universal Windows Platform

Explore Windows 10 Native, IoT, HoloLens, and Xamarin

  • Ayan¬†Chatterjee

Table of contents

  1. Front Matter
    Pages i-xv
  2. Ayan Chatterjee
    Pages 1-16
  3. Ayan Chatterjee
    Pages 17-46
  4. Ayan Chatterjee
    Pages 47-79
  5. Ayan Chatterjee
    Pages 81-142
  6. Ayan Chatterjee
    Pages 143-156
  7. Ayan Chatterjee
    Pages 157-165
  8. Ayan Chatterjee
    Pages 167-184
  9. Ayan Chatterjee
    Pages 185-211
  10. Ayan Chatterjee
    Pages 213-242
  11. Ayan Chatterjee
    Pages 243-255
  12. Ayan Chatterjee
    Pages 257-264
  13. Back Matter
    Pages 265-270

About this book

Introduction

Develop Windows 10 applications faster and more efficiently using the Universal Windows Platform. You will use Xamarin to create apps for macOS, iOS, and Android devices.

Building Apps for the Universal Windows Platform is a complete guide covering PCs, tablets, phones, and other devices such as HoloLens. You will use Windows 10 to develop apps for desktop, mobile, holographic, wearable, and IoT devices. You will reuse code to easily create cross-platform apps.

What You Will Learn:
  • Design and develop apps using Visual Studio and Blend
  • Create Cortana-enabled apps for a hands-free experience
  • Build IoT apps and apps for wearables such as the Microsoft HoloLens
  • Monitor apps post-publication to gain insights from actionable data using Windows Store Analytics and Azure

Keywords

Windows Universal Universal Windows Platform Windows 10 .Net Internet of Things Xamarin Cross-Platform with Xamarin Microsoft Azure

Authors and affiliations

  • Ayan¬†Chatterjee
    • 1
  1. 1.SwindonUnited Kingdom

Bibliographic information