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Beginning Python Games Development

With Pygame

  • Authors
  • Harrison Kinsley
  • Will McGugan

Table of contents

  1. Front Matter
    Pages i-xxii
  2. Harrison Kinsley, Will McGugan
    Pages 1-17
  3. Harrison Kinsley, Will McGugan
    Pages 19-37
  4. Harrison Kinsley, Will McGugan
    Pages 39-60
  5. Harrison Kinsley, Will McGugan
    Pages 61-81
  6. Harrison Kinsley, Will McGugan
    Pages 83-101
  7. Harrison Kinsley, Will McGugan
    Pages 103-127
  8. Harrison Kinsley, Will McGugan
    Pages 129-151
  9. Harrison Kinsley, Will McGugan
    Pages 153-167
  10. Harrison Kinsley, Will McGugan
    Pages 169-196
  11. Harrison Kinsley, Will McGugan
    Pages 197-218
  12. Harrison Kinsley, Will McGugan
    Pages 219-243
  13. Harrison Kinsley, Will McGugan
    Pages 245-264
  14. Harrison Kinsley, Will McGugan
    Pages 265-271
  15. Harrison Kinsley, Will McGugan
    Pages 273-275
  16. Back Matter
    Pages 277-281

About this book

Introduction

Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.

In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.

Bibliographic information