C++ Game Development Primer

  • Authors
  • Bruce Sutherland

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Bruce Sutherland
    Pages 1-16
  3. Bruce Sutherland
    Pages 17-32
  4. Bruce Sutherland
    Pages 33-48
  5. Bruce Sutherland
    Pages 49-58
  6. Bruce Sutherland
    Pages 59-68
  7. Bruce Sutherland
    Pages 69-74
  8. Back Matter
    Pages 75-77

About this book


C++ is the language behind most of today's computer games. This 96-page C++ Game Development Primer takes you through the accelerated process of writing games for otherwise experienced C++ programmers. After reading this book, you’ll have the fundamental know-how to become a successful and profitable game applications developer in today’s increasingly competitive indie game marketplace.

For those looking for a quick introduction to C++ game development and who have good skills in C++, this will get you off to a fast start. C++ Game Development Primer is based on Learn C++ for Game Development by the same author, giving you the essentials to get started in game programming without the unnecessary introduction to C++.

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4842-0814-4
  • Copyright Information Bruce Sutherland 2014
  • Publisher Name Apress, Berkeley, CA
  • eBook Packages Professional and Applied Computing
  • Print ISBN 978-1-4842-0815-1
  • Online ISBN 978-1-4842-0814-4
  • About this book