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Swift Game Programming for Absolute Beginners

  • Authors
  • Arjan Egges

Table of contents

  1. Front Matter
    Pages i-xxvi
  2. Getting Started

    1. Front Matter
      Pages 1-1
    2. Arjan Egges
      Pages 3-15
    3. Arjan Egges
      Pages 17-27
    4. Arjan Egges
      Pages 29-40
    5. Arjan Egges
      Pages 41-53
  3. Painter

    1. Front Matter
      Pages 55-55
    2. Arjan Egges
      Pages 57-72
    3. Arjan Egges
      Pages 73-91
    4. Arjan Egges
      Pages 93-109
    5. Arjan Egges
      Pages 111-122
    6. Arjan Egges
      Pages 123-137
    7. Arjan Egges
      Pages 139-153
    8. Arjan Egges
      Pages 155-163
  4. Tut’s Tomb

    1. Front Matter
      Pages 165-165
    2. Arjan Egges
      Pages 167-181
    3. Arjan Egges
      Pages 183-190
    4. Arjan Egges
      Pages 191-201
    5. Arjan Egges
      Pages 203-211
    6. Arjan Egges
      Pages 213-222
  5. Penguin Pairs

    1. Front Matter
      Pages 223-224
    2. Arjan Egges
      Pages 225-237
    3. Arjan Egges
      Pages 239-246
    4. Arjan Egges
      Pages 247-261
    5. Arjan Egges
      Pages 263-273
    6. Arjan Egges
      Pages 275-282
  6. Tick Tick

    1. Front Matter
      Pages 283-284
    2. Arjan Egges
      Pages 285-291
    3. Arjan Egges
      Pages 293-301
    4. Arjan Egges
      Pages 303-312
    5. Arjan Egges
      Pages 313-322
    6. Arjan Egges
      Pages 323-331
    7. Arjan Egges
      Pages 333-343
  7. Back Matter
    Pages 345-349

About this book

Introduction

"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ...  The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016

Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win!

The four games you’ll develop while reading this book are:

  • Painter
  • Tut’s Tomb
  • Penguin Pairs
  • Tick Tick
These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family.

The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games.

Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.

Bibliographic information