Discrete Mathematics and Game Theory

  • Guillermo¬†Owen

Part of the Theory and Decision Library book series (TDLC, volume 22)

Table of contents

  1. Front Matter
    Pages i-vi
  2. Guillermo Owen
    Pages 1-26
  3. Guillermo Owen
    Pages 27-112
  4. Guillermo Owen
    Pages 113-179
  5. Guillermo Owen
    Pages 181-251
  6. Guillermo Owen
    Pages 253-270
  7. Guillermo Owen
    Pages 271-301
  8. Guillermo Owen
    Pages 303-346

About this book


This book describes highly applicable mathematics without using calculus or limits in general. The study agrees with the opinion that the traditional calculus/analysis is not necessarily the only proper grounding for academics who wish to apply mathematics. The choice of topics is based on a desire to present those facets of mathematics which will be useful to economists and social/behavioral scientists.
The volume is divided into seven chapters. Chapter I presents a brief review of the solution of systems of linear equations by the use of matrices. Chapter III introduces the theory of probability. The rest of the book deals with new developments in mathematics such as linear and dynamic programming, the theory of networks and the theory of games. These developments are generally recognized as the most important field in the `new mathematics' and they also have specific applications in the management sciences.


Markov Chain Markov Chains calculus game theory linear optimization

Authors and affiliations

  • Guillermo¬†Owen
    • 1
  1. 1.Naval Postgraduate SchoolMontereyUSA

Bibliographic information

  • DOI
  • Copyright Information Kluwer Academic Publishers, Boston 1999
  • Publisher Name Springer, Boston, MA
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-4613-7266-0
  • Online ISBN 978-1-4615-4991-8
  • Series Print ISSN 0924-6126
  • Buy this book on publisher's site