Modeling from Reality

  • Katsushi Ikeuchi
  • Yoichi Sato

Table of contents

  1. Front Matter
    Pages i-xxix
  2. Geometric Modeling

    1. Front Matter
      Pages 1-1
    2. Kazunori Higuchi, Martial Hebert, Katsushi Ikeuchi
      Pages 41-75
    3. Mark D. Wheeler, Yoichi Sato, Katsushi Ikeuchi
      Pages 77-92
  3. Photometric Modeling

    1. Front Matter
      Pages 93-93
    2. Yoichi Sato, Mark D. Wheeler, Katsushi Ikeuchi
      Pages 95-116
    3. Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
      Pages 117-133
  4. Environmental Modeling

    1. Front Matter
      Pages 135-135
    2. Imari Sato, Yoichi Sato, Katsushi Ikeuchi
      Pages 137-160
    3. Imari Sato, Yoichi Sato, Katsushi Ikeuchi
      Pages 161-177
  5. Epilogue: MFR to Digitized Great Buddha

    1. Front Matter
      Pages 179-179
    2. Daisuke Miyazaki, Takeshi Oishi, Taku Nishikawa, Ryusuke Sagawa, Ko Nishino, Takashi Tomomatsu et al.
      Pages 181-193
  6. Back Matter
    Pages 195-199

About this book


This book summarizes the results of our modeling-from-reality (MFR) project which took place over the last decade or so. The goal of this project is to develop techniques for modeling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time consuming modeling process, currently un­ dertaken by human programmers, can be (semi-)automatically performed, and, as a result, we can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. Originally, we began to develop geometric modeling techniques that acquire shape information of objects/environments for object recognition. Soon, this effort evolved into an independent modeling project, virtual-reality modeling, with the inclusion of photometric modeling aspects that acquire appearance information, such as color, texture, and smoothness. Over the course of this development, it became apparent that environmental modeling techniques were necessary when applying our techniques to mixed realities that seamlessly combine generated virtual models with other real/virtual images. The material in his book covers these aspects of development.


3D Textur computer vision geometric modeling modeling system virtual reality

Editors and affiliations

  • Katsushi Ikeuchi
    • 1
  • Yoichi Sato
    • 1
  1. 1.The University of TokyoJapan

Bibliographic information

  • DOI
  • Copyright Information Kluwer Academic Publishers 2001
  • Publisher Name Springer, Boston, MA
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-4613-5244-0
  • Online ISBN 978-1-4615-0797-0
  • Series Print ISSN 0893-3405
  • Buy this book on publisher's site