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Visual Languages and Applications

  • Tadao Ichikawa
  • Erland Jungert
  • Robert R. Korfhage

Part of the Languages and Information Systems book series (LISS)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Introduction

    1. Tadao Ichikawa, Erland Jungert, Robert R. Korfhage
      Pages 1-1
  3. Theory

    1. Front Matter
      Pages 3-3
    2. Fanya S. Montalvo
      Pages 5-27
  4. Design Systems

  5. Visual Programming

    1. Front Matter
      Pages 97-97
    2. Kazuo Matsumura, Shuichi Tayama
      Pages 99-119
    3. M. Hirakawa, M. Tanaka, T. Ichikawa
      Pages 121-145
    4. Dexter Kozen, Tim Teitelbaum, Wilfred Chen, John Field, William Pugh, Brad Vander Zanden
      Pages 147-158
  6. Algorithm Animation

    1. Front Matter
      Pages 159-159
    2. Robert Duisberg
      Pages 161-173
    3. Esa Helttula, Aulikki Hyrskykari, Kari-Jouko Räihä
      Pages 175-187
  7. Simulation Animation

    1. Front Matter
      Pages 189-189
    2. Dave Bridgeland
      Pages 191-202
    3. Charles E. Hughes, J. Michael Moshell
      Pages 203-235
    4. Timothy C. Lethbridge, Colin Ware
      Pages 237-252
  8. Applications

    1. Front Matter
      Pages 253-253
    2. Enrico Barichella, Maurizio Beretta, Nicola Dioguardi, Piero Mussio, Marco Padula, Maurizio Pietrogrande et al.
      Pages 255-275
    3. Shi-Kuo Chang, Erland Jungert
      Pages 277-304
    4. Donald B. Crouch, Robert R. Korfhage
      Pages 305-326
    5. Allen L. Ambler
      Pages 327-346
    6. Tadao Ichikawa, Erland Jungert, Robert R. Korfhage
      Pages 347-347
  9. Back Matter
    Pages 349-352

About this book

Introduction

The interface between the user of a computer-based information system and the system itself has been evolving at a rapid rate. The use of a video screen, with its color and graphics capabilities, has been one factor in this evolution. The development of light pens, mice, and other screen image manipulation devices has been another. With these capabilities has come a natural desire to find more effective ways to make use of them. In particular, much work has gone into the development of interface systems that add visual elements such as icons and graphics to text. The desire to use these visual elements effectively in communication between the user and the system has resulted in a healthy competition of ideas and discussion of the principles governing the development and use of such elements. The present volume chronicles some of the more significant ideas that have recently been presented. The first volume in this series on the subject [Visual Languages (Chang, Ichikawa, and Ligomenides, eds. ), Plenum, 1986] covered work done in the early days of the field of visual languages. Here we represent ideas that have grown out of that early work, arranged in six sections: Theory, Design Systems, Visual Programming, Algorithm Animation, Simulation Animation, and Applications. I THEORY Fundamental to the concept of visual languages is the convIctIOn that diagrams and other visual representations can aid understanding and communication of ideas. We begin this volume with a chapter by Fanya S.

Keywords

algorithms communication design development distributed systems language programming programming language simulation system

Editors and affiliations

  • Tadao Ichikawa
    • 1
  • Erland Jungert
    • 2
  • Robert R. Korfhage
    • 3
  1. 1.Faculty of EngineeringHiroshima UniversityHigashi-HiroshimaJapan
  2. 2.Swedish Defence Research EstablishmentLinköpingSweden
  3. 3.Department of Information ScienceUniversity of PittsburghPittsburghUSA

Bibliographic information