About this book
This book is designed to teach introductory computer programming using Maple. It aims to infuse more mathematically oriented programming exercises and problems than those found in traditional programming courses while reinforcing and applying concepts and techniques of calculus. All the important, basic elements of computer programming can be easily learned within the interactive and user friendly environment of a Computer Algebra System (CAS) such as Maple. Most chapters feature case studies that provide greater depth on some topics and also serve to illustrate the methodology of analysis and design of code for more complex problems. This book is directed at undergraduates in the fields of math, science, or secondary education.
calculus data structure geometry logic programming programming language