An Introduction to Computer Graphics for Artists

  • Andrew Paquette

Table of contents

  1. Front Matter
    Pages i-xxxvii
  2. Andrew Paquette
    Pages 1-8
  3. Andrew Paquette
    Pages 9-36
  4. Andrew Paquette
    Pages 37-47
  5. Andrew Paquette
    Pages 49-62
  6. Andrew Paquette
    Pages 63-67
  7. Andrew Paquette
    Pages 69-89
  8. Andrew Paquette
    Pages 91-102
  9. Andrew Paquette
    Pages 103-115
  10. Andrew Paquette
    Pages 117-148
  11. Andrew Paquette
    Pages 149-183
  12. Andrew Paquette
    Pages 185-218
  13. Andrew Paquette
    Pages 219-237
  14. Andrew Paquette
    Pages 239-246
  15. Andrew Paquette
    Pages 247-277
  16. Andrew Paquette
    Pages 279-288
  17. Andrew Paquette
    Pages 289-292
  18. Back Matter
    Pages 293-322

About this book

Introduction

An Introduction to Computer Graphics for Artists is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Keywords

3D Animation Art Artist CG Computer Graphics Curves Fundamental Learning Lighting Modeling NURBS Perspective Polygons Rendering Resolution Surfaces Texture Maps Texturing Training

Authors and affiliations

  • Andrew Paquette
    • 1
  1. 1.International Game Architecture and DesiNHTVBredaNetherlands

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-5100-5
  • Copyright Information Springer-Verlag London 2013
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-4471-5099-2
  • Online ISBN 978-1-4471-5100-5
  • About this book